isle/LEGO1/lego/legoomni/src/common/legovariables.cpp
Christian Semmler e4e0f4e4d3
Implement/match Motocycle, consistent notification names (#1037)
* Implement/match Motocycle, consistent notification names

* Format

* Fix

* Fix return types

* Fix return type

* Fix annotations

* Rename function
2024-06-16 16:47:53 +02:00

176 lines
4 KiB
C++

#include "legovariables.h"
#include "3dmanager/lego3dmanager.h"
#include "legobuildingmanager.h"
#include "legocharactermanager.h"
#include "legogamestate.h"
#include "legonavcontroller.h"
#include "legoplantmanager.h"
#include "legovideomanager.h"
#include "misc.h"
#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(VisibilityVariable, 0x24)
DECOMP_SIZE_ASSERT(CameraLocationVariable, 0x24)
DECOMP_SIZE_ASSERT(CursorVariable, 0x24)
DECOMP_SIZE_ASSERT(WhoAmIVariable, 0x24)
DECOMP_SIZE_ASSERT(CustomizeAnimFileVariable, 0x24)
// GLOBAL: LEGO1 0x100f3994
// STRING: LEGO1 0x100f3988
const char* g_varMOTOSPEED = "motoSPEED";
// GLOBAL: LEGO1 0x100f3998
// STRING: LEGO1 0x100f397c
const char* g_varMOTOFUEL = "motoFUEL";
// GLOBAL: LEGO1 0x100f39b8
// STRING: LEGO1 0x100f39ac
const char* g_varAMBULSPEED = "ambulSPEED";
// GLOBAL: LEGO1 0x100f39bc
// STRING: LEGO1 0x100f39a0
const char* g_varAMBULFUEL = "ambulFUEL";
// GLOBAL: LEGO1 0x100f43b4
// STRING: LEGO1 0x100f439c
const char* g_varTOWFUEL = "towFUEL";
// GLOBAL: LEGO1 0x100f3a40
// STRING: LEGO1 0x100f3808
const char* g_varVISIBILITY = "VISIBILITY";
// GLOBAL: LEGO1 0x100f3a44
// STRING: LEGO1 0x100f3a30
const char* g_varCAMERALOCATION = "CAMERA_LOCATION";
// GLOBAL: LEGO1 0x100f3a48
// STRING: LEGO1 0x100f3a28
const char* g_varCURSOR = "CURSOR";
// GLOBAL: LEGO1 0x100f3a4c
// STRING: LEGO1 0x100f3a1c
const char* g_varWHOAMI = "WHO_AM_I";
// GLOBAL: LEGO1 0x100f3a50
// STRING: LEGO1 0x100f3a18
const char* g_delimiter2 = " \t";
// GLOBAL: LEGO1 0x100f3a54
// STRING: LEGO1 0x100f3a10
const char* g_varHIDE = "HIDE";
// GLOBAL: LEGO1 0x100f3a58
// STRING: LEGO1 0x100f3a08
const char* g_varSHOW = "SHOW";
// GLOBAL: LEGO1 0x100f3a5c
// STRING: LEGO1 0x100f3a00
const char* g_papa = "Papa";
// GLOBAL: LEGO1 0x100f3a60
// STRING: LEGO1 0x100f39f8
const char* g_mama = "Mama";
// GLOBAL: LEGO1 0x100f3a64
// STRING: LEGO1 0x100f39f0
const char* g_pepper = "Pepper";
// GLOBAL: LEGO1 0x100f3a68
// STRING: LEGO1 0x100f39e8
const char* g_nick = "Nick";
// GLOBAL: LEGO1 0x100f3a6c
// STRING: LEGO1 0x100f39e0
const char* g_laura = "Laura";
// FUNCTION: LEGO1 0x10037d00
// FUNCTION: BETA10 0x100d5620
void VisibilityVariable::SetValue(const char* p_value)
{
MxVariable::SetValue(p_value);
if (p_value) {
char* instruction = strtok(m_value.GetData(), g_delimiter2);
char* name = strtok(NULL, g_delimiter2);
MxBool show;
if (!strcmpi(instruction, g_varHIDE)) {
show = FALSE;
}
else if (!strcmpi(instruction, g_varSHOW)) {
show = TRUE;
}
else {
return;
}
LegoROI* roi = FindROI(name);
if (roi) {
roi->SetVisibility(show);
}
}
}
// FUNCTION: LEGO1 0x10037d80
void CameraLocationVariable::SetValue(const char* p_value)
{
char buffer[256];
MxVariable::SetValue(p_value);
strcpy(buffer, p_value);
char* location = strtok(buffer, ",");
NavController()->UpdateLocation(location);
location = strtok(NULL, ",");
if (location) {
MxFloat pov = (MxFloat) atof(location);
VideoManager()->Get3DManager()->SetFrustrum(pov, 0.1f, 250.0f);
}
}
// FUNCTION: LEGO1 0x10037e30
void CursorVariable::SetValue(const char* p_value)
{
}
// FUNCTION: LEGO1 0x10037e40
void WhoAmIVariable::SetValue(const char* p_value)
{
MxVariable::SetValue(p_value);
if (!strcmpi(p_value, g_papa)) {
GameState()->SetActorId(3);
}
else if (!strcmpi(p_value, g_mama)) {
GameState()->SetActorId(2);
}
else if (!strcmpi(p_value, g_pepper)) {
GameState()->SetActorId(1);
}
else if (!strcmpi(p_value, g_nick)) {
GameState()->SetActorId(4);
}
else if (!strcmpi(p_value, g_laura)) {
GameState()->SetActorId(5);
}
}
// FUNCTION: LEGO1 0x10085aa0
CustomizeAnimFileVariable::CustomizeAnimFileVariable(const char* p_key)
{
m_key = p_key;
m_key.ToUpperCase();
}
// FUNCTION: LEGO1 0x10085b50
void CustomizeAnimFileVariable::SetValue(const char* p_value)
{
// STRING: LEGO1 0x100fc4f4
if (strcmp(m_key.GetData(), "CUSTOMIZE_ANIM_FILE") == 0) {
CharacterManager()->SetCustomizeAnimFile(p_value);
PlantManager()->SetCustomizeAnimFile(p_value);
BuildingManager()->SetCustomizeAnimFile(p_value);
}
}