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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
44 lines
999 B
C++
44 lines
999 B
C++
#ifndef RADIOSTATE_H
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#define RADIOSTATE_H
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#include "legostate.h"
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#include "mxdsaction.h"
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// VTABLE: LEGO1 0x100d6d28
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// SIZE 0x30
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class RadioState : public LegoState {
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public:
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RadioState();
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// FUNCTION: LEGO1 0x1002cf60
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f04f8
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return "RadioState";
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}
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// FUNCTION: LEGO1 0x1002cf70
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, RadioState::ClassName()) || LegoState::IsA(p_name);
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}
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MxBool IsSerializable() override; // vtable+0x14
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// SYNTHETIC: LEGO1 0x1002d020
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// RadioState::`scalar deleting destructor'
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inline MxBool IsActive() { return m_active; }
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inline void SetActive(MxBool p_active) { m_active = p_active; }
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undefined4 FUN_1002d090();
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MxBool FUN_1002d0c0(const MxAtomId& p_atom, MxU32 p_objectId);
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private:
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Playlist m_unk0x08[3]; // 0x08
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MxS16 m_unk0x2c; // 0x2c
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MxBool m_active; // 0x2e
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};
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#endif // RADIOSTATE_H
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