isle/LEGO1/lego/legoomni/include/actions/credits_actions.h
Ramen2X 7fad763699
refactor script enum structure (#649)
* add autogenerated action headers

* refactor police

* refactor infocenter

* refactor jukebox

* refactor regbook

* format

* scope headers in namespaces instead

* attempt to dynamically build headers ignore list in ncc

* correct whitespace in naming.yml

* fix wrong folder

* fix accidental extra newline in cmakelists
2024-03-10 17:08:21 +01:00

52 lines
1.2 KiB
C++

// This file was automatically generated by the actionheadergen tool.
// Please do not manually edit this file.
#ifndef CREDITS_ACTIONS_H
#define CREDITS_ACTIONS_H
namespace CreditsScript
{
enum Script {
c_noneCredits = -1,
c_Credits_Wav = 0,
c_Credits_Smk = 1,
c_Credit01_Bitmap = 2,
c_Credit02_Bitmap = 3,
c_Credit03_Bitmap = 4,
c_Credit04_Bitmap = 5,
c_Credit05_Bitmap = 6,
c_Credit06_Bitmap = 7,
c_Credit07_Bitmap = 8,
c_Credit08_Bitmap = 9,
c_Credit09_Bitmap = 10,
c_Credit11_Bitmap = 11,
c_Credit12_Bitmap = 12,
c_Credit13_Bitmap = 13,
c_Credit14_Bitmap = 14,
c_Credit15_Bitmap = 15,
c_Credit16_Bitmap = 16,
c_Credit17_Bitmap = 17,
c_Credit21_Bitmap = 18,
c_Credit19_Bitmap = 19,
c_Credit22_Bitmap = 20,
c_Credit22b_Bitmap = 21,
c_Credit25_Bitmap = 22,
c_Credit20_Bitmap = 23,
c_Credit12b_Bitmap = 24,
c_Credit23_Bitmap = 25,
c_Credit24_Bitmap = 26,
c_Credit14b_Bitmap = 27,
c_Credit14c_Bitmap = 28,
c_Credit26_Bitmap = 29,
c_Credit27_Bitmap = 30,
c_Credit28_Bitmap = 31,
c_Credit29_Bitmap = 32,
c_Credit10_Bitmap = 33,
c_Credit17b_Bitmap = 34,
c_Credit17c_Bitmap = 35,
c_LegoCredits = 499
};
} // namespace CreditsScript
#endif // CREDITS_ACTIONS_H