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51adf75b9b
* Use more forward declarations * Use more forward declarations * Add more forward declarations * Fix
105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
// Lego3DManager.cpp : implementation file
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//
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#include "lego3dmanager.h"
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#include "decomp.h"
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#include "viewmanager/viewlodlist.h"
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#include "viewmanager/viewmanager.h"
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DECOMP_SIZE_ASSERT(Lego3DManager, 0x10);
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//////////////////////////////////////////////////////////////////////////////
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// FUNCTION: LEGO1 0x100ab2d0
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BOOL InitializeCreateStruct(
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TglSurface::CreateStruct& rTglSurfaceCreateStruct,
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const Lego3DManager::CreateStruct& rCreateStruct
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)
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{
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// initializes a TglSurface::CreateStruct from a Lego3DManager::CreateStruct
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rTglSurfaceCreateStruct.m_pDriverGUID = rCreateStruct.m_pDriverGUID;
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rTglSurfaceCreateStruct.m_hWnd = rCreateStruct.m_hWnd;
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rTglSurfaceCreateStruct.m_pDirectDraw = rCreateStruct.m_pDirectDraw;
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rTglSurfaceCreateStruct.m_pFrontBuffer = rCreateStruct.m_pFrontBuffer;
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rTglSurfaceCreateStruct.m_pBackBuffer = rCreateStruct.m_pBackBuffer;
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rTglSurfaceCreateStruct.m_pPalette = rCreateStruct.m_pPalette;
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rTglSurfaceCreateStruct.m_isFullScreen = rCreateStruct.m_isFullScreen;
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rTglSurfaceCreateStruct.m_isWideViewAngle = rCreateStruct.m_isWideViewAngle;
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rTglSurfaceCreateStruct.m_direct3d = rCreateStruct.m_direct3d;
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rTglSurfaceCreateStruct.m_d3dDevice = rCreateStruct.m_d3dDevice;
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return TRUE;
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}
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//////////////////////////////////////////////////////////////////////////////
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// FUNCTION: LEGO1 0x100ab320
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Lego3DManager::Lego3DManager()
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{
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// Tgl things
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m_pRenderer = 0;
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m_pLego3DView = 0;
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m_pViewLODListManager = 0;
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}
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// FUNCTION: LEGO1 0x100ab360
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Lego3DManager::~Lego3DManager()
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{
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Destroy();
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}
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// FUNCTION: LEGO1 0x100ab370
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BOOL Lego3DManager::Create(CreateStruct& rCreateStruct)
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{
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TglSurface::CreateStruct tglSurfaceCreateStruct;
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BOOL result;
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assert(!m_pViewLODListManager);
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assert(!m_pRenderer);
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assert(!m_pLego3DView);
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m_pViewLODListManager = new ViewLODListManager;
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assert(m_pViewLODListManager);
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m_pRenderer = Tgl::CreateRenderer();
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assert(m_pRenderer);
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m_pLego3DView = new Lego3DView;
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result = InitializeCreateStruct(tglSurfaceCreateStruct, rCreateStruct);
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assert(result);
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result = m_pLego3DView->Create(tglSurfaceCreateStruct, m_pRenderer);
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assert(result);
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return result;
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}
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// FUNCTION: LEGO1 0x100ab460
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void Lego3DManager::Destroy()
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{
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delete m_pLego3DView;
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m_pLego3DView = 0;
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delete m_pRenderer;
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m_pRenderer = 0;
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delete m_pViewLODListManager;
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m_pViewLODListManager = 0;
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}
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// FUNCTION: LEGO1 0x100ab4b0
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double Lego3DManager::Render(double p_und)
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{
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assert(m_pLego3DView);
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return m_pLego3DView->Render(p_und);
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}
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// FUNCTION: LEGO1 0x100ab4d0
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int Lego3DManager::SetFrustrum(float p_fov, float p_front, float p_back)
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{
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m_pLego3DView->GetView()->SetFrustrum(p_front, p_back, p_fov);
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m_pLego3DView->GetViewManager()->SetFrustrum(p_fov, p_front, p_back);
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return 0;
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}
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