isle/LEGO1/mxdssound.h
Misha 20daddde32
implement MxDSBuffer object creation (#340)
* push changes

* Update mxstreamcontroller.cpp

* fix build

* MxStreamChunk

* fix format

* Match functions

* Add a comment

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-17 18:24:39 +01:00

40 lines
1 KiB
C++

#ifndef MXDSSOUND_H
#define MXDSSOUND_H
#include "mxdsmediaaction.h"
// VTABLE: LEGO1 0x100dcdd0
// SIZE 0xc0
class MxDSSound : public MxDSMediaAction {
public:
MxDSSound();
virtual ~MxDSSound() override;
void CopyFrom(MxDSSound& p_dsSound);
MxDSSound& operator=(MxDSSound& p_dsSound);
// FUNCTION: LEGO1 0x100c9330
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x101025e4
return "MxDSSound";
}
// FUNCTION: LEGO1 0x100c9340
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxDSSound::ClassName()) || MxDSMediaAction::IsA(p_name);
}
virtual MxU32 GetSizeOnDisk() override; // vtable+18;
virtual void Deserialize(MxU8** p_source, MxS16 p_unk0x24) override; // vtable+1c;
virtual MxDSAction* Clone() override; // vtable+2c;
inline MxS32 GetVolume() const { return m_volume; }
private:
MxU32 m_sizeOnDisk;
MxS32 m_volume; // 0xbc
};
#endif // MXDSSOUND_H