isle/LEGO1/legocontrolmanager.h
Christian Semmler bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
2023-12-13 11:48:14 +01:00

31 lines
765 B
C++

#ifndef LEGOCONTROLMANAGER_H
#define LEGOCONTROLMANAGER_H
#include "mxcore.h"
// VTABLE: LEGO1 0x100d6a80
class LegoControlManager : public MxCore {
public:
LegoControlManager();
virtual ~LegoControlManager() override; // vtable+0x0
virtual MxResult Tickle() override; // vtable+0x8
// FUNCTION: LEGO1 0x10028cb0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f31b8
return "LegoControlManager";
}
// FUNCTION: LEGO1 0x10028cc0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoControlManager::ClassName()) || MxCore::IsA(p_name);
}
void Register(MxCore* p_listener);
void Unregister(MxCore* p_listener);
};
#endif // LEGOCONTROLMANAGER_H