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28 lines
474 B
C++
28 lines
474 B
C++
#include "legobuildingmanager.h"
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// 0x100f37cc
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int g_buildingManagerConfig = 1;
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// OFFSET: LEGO1 0x1002f8c0
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LegoBuildingManager::LegoBuildingManager()
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{
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Init();
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}
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// OFFSET: LEGO1 0x1002f960 STUB
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LegoBuildingManager::~LegoBuildingManager()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002f9d0 STUB
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void LegoBuildingManager::Init()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002f8b0
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void LegoBuildingManager::configureLegoBuildingManager(int param_1)
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{
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g_buildingManagerConfig = param_1;
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}
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