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* LegoPalettePresenter implementation * Update legopalettepresenter.cpp * Update legopalettepresenter.h --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
40 lines
953 B
C++
40 lines
953 B
C++
#ifndef LEGOPALETTEPRESENTER_H
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#define LEGOPALETTEPRESENTER_H
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#include "decomp.h"
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#include "mxpalette.h"
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#include "mxvideopresenter.h"
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// VTABLE: LEGO1 0x100d9aa0
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// SIZE 0x68
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class LegoPalettePresenter : public MxVideoPresenter {
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public:
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LegoPalettePresenter();
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virtual ~LegoPalettePresenter() override; // vtable+0x0
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// FUNCTION: LEGO1 0x10079f30
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inline const char* ClassName() const override // vtable+0xc
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{
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// GLOBAL: LEGO1 0x100f061c
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return "LegoPalettePresenter";
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}
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// FUNCTION: LEGO1 0x10079f40
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || MxVideoPresenter::IsA(p_name);
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}
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virtual void ReadyTickle() override; // vtable+0x18
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virtual void Destroy() override; // vtable+0x38
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MxResult ParsePallete(MxStreamChunk* p_chunk);
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private:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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MxPalette* m_palette; // 0x64
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};
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#endif // LEGOPALETTEPRESENTER_H
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