mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-23 08:08:03 -05:00
76b4edaa9e
* implement a few states * Update animstate.h * Update animstate.cpp
37 lines
878 B
C++
37 lines
878 B
C++
#ifndef ANIMSTATE_H
|
|
#define ANIMSTATE_H
|
|
|
|
#include "legostate.h"
|
|
|
|
// VTABLE: LEGO1 0x100d8d80
|
|
// SIZE 0x1c
|
|
class AnimState : public LegoState {
|
|
public:
|
|
AnimState();
|
|
virtual ~AnimState() override; // vtable+0x0
|
|
|
|
// FUNCTION: LEGO1 0x10065070
|
|
inline virtual const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// GLOBAL: LEGO1 0x100f0460
|
|
return "AnimState";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10065080
|
|
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, AnimState::ClassName()) || LegoState::IsA(p_name);
|
|
}
|
|
|
|
virtual MxBool SetFlag() override; // vtable+0x18
|
|
virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream) override; // vtable+0x1C
|
|
|
|
private:
|
|
undefined4 m_unk0x8;
|
|
undefined4 m_unk0xc;
|
|
void* m_unk0x10;
|
|
undefined4 m_unk0x14;
|
|
void* m_unk0x18;
|
|
};
|
|
|
|
#endif // ANIMSTATE_H
|