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5cf04bc3c3
* Implement/match LegoActor::ParseAction * Add call to parent
41 lines
971 B
C++
41 lines
971 B
C++
#include "define.h"
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// GLOBAL: LEGO1 0x10102048
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// STRING: LEGO1 0x10102040
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const char* g_strACTION = "ACTION";
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// GLOBAL: LEGO1 0x1010204c
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// STRING: LEGO1 0x10102034
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const char* g_strANIMATION = "ANIMATION";
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// GLOBAL: LEGO1 0x10102050
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// STRING: LEGO1 0x10102024
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const char* g_strATTACH_CAMERA = "ATTACH_CAMERA";
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// GLOBAL: LEGO1 0x1010209c
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// STRING: LEGO1 0x10101f58
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const char* g_strOBJECT = "OBJECT";
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// GLOBAL: LEGO1 0x101020b0
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// STRING: LEGO1 0x10101f20
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const char* g_strSOUND = "SOUND";
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// GLOBAL: LEGO1 0x101020b4
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// STRING: LEGO1 0x10101f18
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const char* g_strMUTE = "MUTE";
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// GLOBAL: LEGO1 0x101020b8
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// STRING: LEGO1 0x100f09cc
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const char* g_strSPEED = "SPEED";
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// GLOBAL: LEGO1 0x101020cc
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// STRING: LEGO1 0x100f3808
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const char* g_strVISIBILITY = "VISIBILITY";
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// GLOBAL: LEGO1 0x101020d0
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// STRING: LEGO1 0x10101edc
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const char* g_strWORLD = "WORLD";
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// GLOBAL: LEGO1 0x101020e4
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// STRING: LEGO1 0x10101eac
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const char* g_parseExtraTokens = ":;";
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