isle/LEGO1/skateboard.h
Joshua Peisach 1fa2fd9737
The IslePathActor's (#113)
* pizza: fix type m_unk90

* Initial implementation of a lot of IslePathActor's

All IslePathActor's seem to have (for the most part), the same few variables in common,
probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional
fields surrounding it.

* Add missing ClassName(s) and IsA(s)

* Add decomp size asserts

* Fix size assertions

* Make legopathactor fields protected for now, fix a type in Pizza

* Fix TowTrack structure

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-09-10 14:01:39 +02:00

32 lines
652 B
C++

#ifndef SKATEBOARD_H
#define SKATEBOARD_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d55f0
// SIZE 0x168
class SkateBoard : public IslePathActor
{
public:
SkateBoard();
// OFFSET: LEGO1 0x1000fdd0
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f041c
return "SkateBoard";
}
// OFFSET: LEGO1 0x1000fde0
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, SkateBoard::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: SkateBoard types
undefined m_unk160;
undefined m_unk161[0x7];
};
#endif // SKATEBOARD_H