isle/LEGO1/mxtransitionmanager.cpp
Anonymous Maarten dc3500f631
Fixes for building isle with mingw on Linux (#410)
* Add LEGO1.DLL resources

* Rename smack files to lowercase

This fixes casing issues with mingw on Linux
Also use double quotes for #error

* cmake: dxguid must come after dinput

* cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw

* act3actor.h  was not including mxcore.h, and using incorrect override

* g_mcoreCount seem to be signed integers

* LegoCameraController: return references to static data in stub functions

* Include string.h, stdlib.h and stdio.h for use of libc functions

* Override MxAtomId::operator!=

* Fix use of STL's std::map + std::vector

* Fix template functions for mingw

* iterator object is used after the for loop

* IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers

* Add stub ViewLODListManager::Lookup

* Fixes

* Format

* Remove unnecessary COMPAT_CONST use

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-06 18:56:15 +01:00

600 lines
15 KiB
C++

#include "mxtransitionmanager.h"
#include "legoinputmanager.h"
#include "legoutil.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "mxbackgroundaudiomanager.h"
#include "mxparam.h"
#include "mxticklemanager.h"
DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900);
// GLOBAL: LEGO1 0x100f4378
RECT g_fullScreenRect = {0, 0, 640, 480};
// FUNCTION: LEGO1 0x1004b8d0
MxTransitionManager::MxTransitionManager()
{
m_animationTimer = 0;
m_transitionType = NOT_TRANSITIONING;
m_ddSurface = NULL;
m_waitIndicator = NULL;
m_copyBuffer = NULL;
m_copyFlags.m_bit0 = FALSE;
m_unk0x28.m_bit0 = FALSE;
m_unk0x24 = 0;
}
// FUNCTION: LEGO1 0x1004ba00
MxTransitionManager::~MxTransitionManager()
{
delete[] m_copyBuffer;
if (m_waitIndicator != NULL) {
delete m_waitIndicator->GetAction();
delete m_waitIndicator;
}
TickleManager()->UnregisterClient(this);
}
// FUNCTION: LEGO1 0x1004baa0
MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
{
LegoVideoManager* videoManager = VideoManager();
this->m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
return SUCCESS;
}
// FUNCTION: LEGO1 0x1004bac0
MxResult MxTransitionManager::Tickle()
{
if (this->m_animationSpeed + this->m_systemTime > timeGetTime()) {
return SUCCESS;
}
this->m_systemTime = timeGetTime();
switch (this->m_transitionType) {
case NO_ANIMATION:
TransitionNone();
break;
case DISSOLVE:
TransitionDissolve();
break;
case PIXELATION:
TransitionPixelation();
break;
case SCREEN_WIPE:
TransitionWipe();
break;
case WINDOWS:
TransitionWindows();
break;
case BROKEN:
TransitionBroken();
break;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1004bb70
MxResult MxTransitionManager::StartTransition(
TransitionType p_animationType,
MxS32 p_speed,
MxBool p_doCopy,
MxBool p_playMusicInAnim
)
{
if (this->m_transitionType == NOT_TRANSITIONING) {
if (!p_playMusicInAnim) {
MxBackgroundAudioManager* backgroundAudioManager = BackgroundAudioManager();
backgroundAudioManager->Stop();
}
this->m_transitionType = p_animationType;
m_copyFlags.m_bit0 = p_doCopy;
if (m_copyFlags.m_bit0 && m_waitIndicator != NULL) {
m_waitIndicator->Enable(TRUE);
MxDSAction* action = m_waitIndicator->GetAction();
action->SetLoopCount(10000);
action->SetFlags(action->GetFlags() | MxDSAction::Flag_Bit10);
}
MxU32 time = timeGetTime();
this->m_systemTime = time;
this->m_animationSpeed = p_speed;
MxTickleManager* tickleManager = TickleManager();
tickleManager->RegisterClient(this, p_speed);
LegoInputManager* inputManager = InputManager();
inputManager->m_unk0x88 = TRUE;
inputManager->m_unk0x336 = FALSE;
LegoVideoManager* videoManager = VideoManager();
videoManager->SetUnkE4(FALSE);
SetAppCursor(1);
return SUCCESS;
}
return FAILURE;
}
// FUNCTION: LEGO1 0x1004bc30
void MxTransitionManager::EndTransition(MxBool p_notifyWorld)
{
if (m_transitionType != NOT_TRANSITIONING) {
m_transitionType = NOT_TRANSITIONING;
m_copyFlags.m_bit0 = FALSE;
TickleManager()->UnregisterClient(this);
if (p_notifyWorld) {
LegoWorld* world = GetCurrentWorld();
if (world) {
world->Notify(MxNotificationParam(MXTRANSITIONMANAGER_TRANSITIONENDED, this));
}
}
}
}
// FUNCTION: LEGO1 0x1004bcf0
void MxTransitionManager::TransitionNone()
{
LegoVideoManager* videoManager = VideoManager();
videoManager->GetDisplaySurface()->FUN_100ba640();
EndTransition(TRUE);
}
// FUNCTION: LEGO1 0x1004bd10
void MxTransitionManager::TransitionDissolve()
{
// If the animation is finished
if (m_animationTimer == 40) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
// If we are starting the animation
if (m_animationTimer == 0) {
// Generate the list of columns in order...
MxS32 i;
for (i = 0; i < 640; i++) {
m_columnOrder[i] = i;
}
// ...then shuffle the list (to ensure that we hit each column once)
for (i = 0; i < 640; i++) {
MxS32 swap = rand() % 640;
MxU16 t = m_columnOrder[i];
m_columnOrder[i] = m_columnOrder[swap];
m_columnOrder[swap] = t;
}
// For each scanline, pick a random X offset
for (i = 0; i < 480; i++) {
m_randomShift[i] = rand() % 640;
}
}
// Run one tick of the animation
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
for (MxS32 col = 0; col < 640; col++) {
// Select 16 columns on each tick
if (m_animationTimer * 16 > m_columnOrder[col])
continue;
if (m_animationTimer * 16 + 15 < m_columnOrder[col])
continue;
for (MxS32 row = 0; row < 480; row++) {
// Shift the chosen column a different amount at each scanline.
// We use the same shift for that scanline each time.
// By the end, every pixel gets hit.
MxS32 xShift = (m_randomShift[row] + col) % 640;
// Set the chosen pixel to black
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
((MxU8*) ddsd.lpSurface)[row * ddsd.lPitch + xShift] = 0;
}
else {
((MxU16*) ddsd.lpSurface)[row * ddsd.lPitch + xShift] = 0;
}
}
}
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
if (VideoManager()->GetVideoParam().Flags().GetFlipSurfaces()) {
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
surf->BltFast(0, 0, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
}
m_animationTimer++;
}
}
// FUNCTION: LEGO1 0x1004bed0
void MxTransitionManager::TransitionPixelation()
{
if (m_animationTimer == 16) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
if (m_animationTimer == 0) {
// Same init/shuffle steps as the dissolve transition, except that
// we are using big blocky pixels and only need 64 columns.
MxS32 i;
for (i = 0; i < 64; i++) {
m_columnOrder[i] = i;
}
for (i = 0; i < 64; i++) {
MxS32 swap = rand() % 64;
MxU16 t = m_columnOrder[i];
m_columnOrder[i] = m_columnOrder[swap];
m_columnOrder[swap] = t;
}
// The same is true here. We only need 48 rows.
for (i = 0; i < 48; i++) {
m_randomShift[i] = rand() % 64;
}
}
// Run one tick of the animation
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
for (MxS32 col = 0; col < 64; col++) {
// Select 4 columns on each tick
if (m_animationTimer * 4 > m_columnOrder[col])
continue;
if (m_animationTimer * 4 + 3 < m_columnOrder[col])
continue;
for (MxS32 row = 0; row < 48; row++) {
MxS32 xShift = 10 * ((m_randomShift[row] + col) % 64);
// To do the pixelation, we subdivide the 640x480 surface into
// 10x10 pixel blocks. At the chosen block, we sample the top-leftmost
// color and set the other 99 pixels to that value.
// Find the pixel to sample
MxS32 sampleOfs = 10 * row * ddsd.lPitch + xShift;
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
// Save this cast from void* to save time.
// Seems to help accuracy doing it this way.
MxU8* surface = (MxU8*) ddsd.lpSurface;
MxU8* source = surface + sampleOfs * bytesPerPixel;
MxU32 sample = bytesPerPixel == 1 ? *source : *(MxU16*) source;
for (MxS32 k = 10 * row; k < 10 * row + 10; k++) {
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
// TODO: This block and the next don't match, but they are
// hopefully correct in principle.
MxU16 colorWord = MAKEWORD(LOBYTE(sample), LOBYTE(sample));
MxU32 newColor = MAKELONG(colorWord, colorWord);
MxU8* pos = surface + k * ddsd.lPitch + xShift;
MxU32* dest = (MxU32*) pos;
// Sets 10 pixels (10 bytes)
dest[0] = newColor;
dest[1] = newColor;
MxU16* half = (MxU16*) (dest + 2);
*half = newColor;
}
else {
MxU32 newColor = MAKELONG(sample, sample);
// You might expect a cast to MxU16* instead, but lPitch is
// bytes/scanline, not pixels/scanline. Therefore, we just
// need to double the xShift to get to the right spot.
MxU8* pos = surface + k * ddsd.lPitch + 2 * xShift;
MxU32* dest = (MxU32*) pos;
// Sets 10 pixels (20 bytes)
dest[0] = newColor;
dest[1] = newColor;
dest[2] = newColor;
dest[3] = newColor;
dest[4] = newColor;
}
}
}
}
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
if (VideoManager()->GetVideoParam().Flags().GetFlipSurfaces()) {
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
surf->BltFast(0, 0, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
}
m_animationTimer++;
}
}
// FUNCTION: LEGO1 0x1004c170
void MxTransitionManager::TransitionWipe()
{
// If the animation is finished
if (m_animationTimer == 240) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
// For each of the 240 animation ticks, blank out two scanlines
// starting at the top of the screen.
// (dwRGBBitCount / 8) will tell how many bytes are used per pixel.
MxU8* line = (MxU8*) ddsd.lpSurface + 2 * ddsd.lPitch * m_animationTimer;
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
line += ddsd.lPitch;
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
m_animationTimer++;
}
}
// FUNCTION: LEGO1 0x1004c270
void MxTransitionManager::TransitionWindows()
{
if (m_animationTimer == 240) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
MxU8* line = (MxU8*) ddsd.lpSurface + m_animationTimer * ddsd.lPitch;
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
MxS32 bytesPerLine = bytesPerPixel * 640;
memset(line, 0, bytesPerLine);
for (MxS32 i = m_animationTimer + 1; i < 480 - m_animationTimer; i++) {
line += ddsd.lPitch;
memset(line + m_animationTimer * bytesPerPixel, 0, bytesPerPixel);
memset(line + 640 + (-1 - m_animationTimer) * bytesPerPixel, 0, bytesPerPixel);
}
line += ddsd.lPitch;
memset(line, 0, bytesPerLine);
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
m_animationTimer++;
}
}
// FUNCTION: LEGO1 0x1004c3e0
void MxTransitionManager::TransitionBroken()
{
// This function has no actual animation logic.
// It also never calls EndTransition to
// properly terminate the transition, so
// the game just hangs forever.
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
}
}
// FUNCTION: LEGO1 0x1004c470
void MxTransitionManager::SetWaitIndicator(MxVideoPresenter* p_waitIndicator)
{
// End current wait indicator
if (m_waitIndicator != NULL) {
m_waitIndicator->GetAction()->SetFlags(m_waitIndicator->GetAction()->GetFlags() & ~MxDSAction::Flag_World);
m_waitIndicator->EndAction();
m_waitIndicator = NULL;
}
// Check if we were given a new wait indicator
if (p_waitIndicator != NULL) {
// Setup the new wait indicator
m_waitIndicator = p_waitIndicator;
LegoVideoManager* videoManager = VideoManager();
videoManager->RemovePresenter(*m_waitIndicator);
if (m_waitIndicator->GetCurrentTickleState() < MxPresenter::TickleState_Streaming) {
m_waitIndicator->Tickle();
}
}
else {
// Disable copy rect
m_copyFlags.m_bit0 = FALSE;
}
}
// FUNCTION: LEGO1 0x1004c4d0
void MxTransitionManager::SubmitCopyRect(LPDDSURFACEDESC p_ddsc)
{
// Check if the copy rect is setup
if (m_copyFlags.m_bit0 == FALSE || m_waitIndicator == NULL || m_copyBuffer == NULL) {
return;
}
// Copy the copy rect onto the surface
MxU8* dst;
MxU32 bytesPerPixel = p_ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
const MxU8* src = (const MxU8*) m_copyBuffer;
MxS32 copyPitch;
copyPitch = ((m_copyRect.right - m_copyRect.left) + 1) * bytesPerPixel;
MxS32 y;
dst = (MxU8*) p_ddsc->lpSurface + (p_ddsc->lPitch * m_copyRect.top) + (bytesPerPixel * m_copyRect.left);
for (y = 0; y < m_copyRect.bottom - m_copyRect.top + 1; ++y) {
memcpy(dst, src, copyPitch);
src += copyPitch;
dst += p_ddsc->lPitch;
}
// Free the copy buffer
delete[] m_copyBuffer;
m_copyBuffer = NULL;
}
// FUNCTION: LEGO1 0x1004c580
void MxTransitionManager::SetupCopyRect(LPDDSURFACEDESC p_ddsc)
{
// Check if the copy rect is setup
if (m_copyFlags.m_bit0 == FALSE || m_waitIndicator == NULL) {
return;
}
// Tickle wait indicator
m_waitIndicator->Tickle();
// Check if wait indicator has started
if (m_waitIndicator->GetCurrentTickleState() >= MxPresenter::TickleState_Streaming) {
// Setup the copy rect
MxU32 copyPitch = (p_ddsc->ddpfPixelFormat.dwRGBBitCount / 8) *
(m_copyRect.right - m_copyRect.left + 1); // This uses m_copyRect, seemingly erroneously
MxU32 bytesPerPixel = p_ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
m_copyRect.left = m_waitIndicator->GetLocation().GetX();
m_copyRect.top = m_waitIndicator->GetLocation().GetY();
MxS32 height = m_waitIndicator->GetHeight();
MxS32 width = m_waitIndicator->GetWidth();
m_copyRect.right = m_copyRect.left + width - 1;
m_copyRect.bottom = m_copyRect.top + height - 1;
// Allocate the copy buffer
const MxU8* src =
(const MxU8*) p_ddsc->lpSurface + m_copyRect.top * p_ddsc->lPitch + bytesPerPixel * m_copyRect.left;
m_copyBuffer = new MxU8[bytesPerPixel * width * height];
if (!m_copyBuffer)
return;
// Copy into the copy buffer
MxU8* dst = m_copyBuffer;
for (MxS32 i = 0; i < (m_copyRect.bottom - m_copyRect.top + 1); i++) {
memcpy(dst, src, copyPitch);
src += p_ddsc->lPitch;
dst += copyPitch;
}
}
// Setup display surface
if ((m_waitIndicator->GetAction()->GetFlags() & MxDSAction::Flag_Bit5) != 0) {
MxDisplaySurface* displaySurface = VideoManager()->GetDisplaySurface();
MxBool und = FALSE;
displaySurface->VTable0x2c(
p_ddsc,
m_waitIndicator->GetBitmap(),
0,
0,
m_waitIndicator->GetLocation().GetX(),
m_waitIndicator->GetLocation().GetY(),
m_waitIndicator->GetWidth(),
m_waitIndicator->GetHeight(),
und
);
}
else {
MxDisplaySurface* displaySurface = VideoManager()->GetDisplaySurface();
displaySurface->VTable0x24(
p_ddsc,
m_waitIndicator->GetBitmap(),
0,
0,
m_waitIndicator->GetLocation().GetX(),
m_waitIndicator->GetLocation().GetY(),
m_waitIndicator->GetWidth(),
m_waitIndicator->GetHeight()
);
}
}