mirror of
https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
87 lines
1.7 KiB
C++
87 lines
1.7 KiB
C++
#include "mxdsparallelaction.h"
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#include "mxdsmediaaction.h"
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DECOMP_SIZE_ASSERT(MxDSParallelAction, 0x9c)
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// FUNCTION: LEGO1 0x100cae80
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MxDSParallelAction::MxDSParallelAction()
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{
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this->SetType(MxDSType_ParallelAction);
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}
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// FUNCTION: LEGO1 0x100cb040
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MxDSParallelAction::~MxDSParallelAction()
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{
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}
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// FUNCTION: LEGO1 0x100cb090
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void MxDSParallelAction::CopyFrom(MxDSParallelAction& p_dsParallelAction)
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{
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}
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// FUNCTION: LEGO1 0x100cb0a0
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MxDSParallelAction& MxDSParallelAction::operator=(MxDSParallelAction& p_dsParallelAction)
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{
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if (this == &p_dsParallelAction)
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return *this;
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MxDSMultiAction::operator=(p_dsParallelAction);
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this->CopyFrom(p_dsParallelAction);
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return *this;
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}
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// FUNCTION: LEGO1 0x100cb0d0
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MxDSAction* MxDSParallelAction::Clone()
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{
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MxDSParallelAction* clone = new MxDSParallelAction();
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if (clone)
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*clone = *this;
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return clone;
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}
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// FUNCTION: LEGO1 0x100cb160
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MxLong MxDSParallelAction::GetDuration()
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{
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if (this->m_duration)
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return this->m_duration;
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action)) {
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if (!action)
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continue;
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MxLong duration = action->GetDuration();
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if (duration == -1) {
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this->m_duration = -1;
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break;
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}
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duration += action->GetStartTime();
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if (action->IsA("MxDSMediaAction")) {
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MxLong sustainTime = ((MxDSMediaAction*) action)->GetSustainTime();
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if (sustainTime == -1)
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duration = -1;
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else if (sustainTime)
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duration += sustainTime;
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}
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if (duration == -1) {
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this->m_duration = -1;
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break;
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}
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if (this->m_duration < duration)
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this->m_duration = duration;
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}
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if (this->IsBit3())
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this->m_duration *= this->m_loopCount;
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return this->m_duration;
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}
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