isle/LEGO1/mxcore.cpp
Anonymous Maarten dc3500f631
Fixes for building isle with mingw on Linux (#410)
* Add LEGO1.DLL resources

* Rename smack files to lowercase

This fixes casing issues with mingw on Linux
Also use double quotes for #error

* cmake: dxguid must come after dinput

* cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw

* act3actor.h  was not including mxcore.h, and using incorrect override

* g_mcoreCount seem to be signed integers

* LegoCameraController: return references to static data in stub functions

* Include string.h, stdlib.h and stdio.h for use of libc functions

* Override MxAtomId::operator!=

* Fix use of STL's std::map + std::vector

* Fix template functions for mingw

* iterator object is used after the for loop

* IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers

* Add stub ViewLODListManager::Lookup

* Fixes

* Format

* Remove unnecessary COMPAT_CONST use

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-06 18:56:15 +01:00

27 lines
365 B
C++

#include "mxcore.h"
#include "define.h"
// FUNCTION: LEGO1 0x10001f70
MxResult MxCore::Tickle()
{
return SUCCESS;
}
// FUNCTION: LEGO1 0x100ae1a0
MxCore::MxCore()
{
m_id = (MxU32) g_mxcoreCount[0];
g_mxcoreCount[0]++;
}
// FUNCTION: LEGO1 0x100ae1e0
MxCore::~MxCore()
{
}
// FUNCTION: LEGO1 0x100ae1f0
MxLong MxCore::Notify(MxParam& p_param)
{
return 0;
}