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dc3500f631
* Add LEGO1.DLL resources * Rename smack files to lowercase This fixes casing issues with mingw on Linux Also use double quotes for #error * cmake: dxguid must come after dinput * cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw * act3actor.h was not including mxcore.h, and using incorrect override * g_mcoreCount seem to be signed integers * LegoCameraController: return references to static data in stub functions * Include string.h, stdlib.h and stdio.h for use of libc functions * Override MxAtomId::operator!= * Fix use of STL's std::map + std::vector * Fix template functions for mingw * iterator object is used after the for loop * IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers * Add stub ViewLODListManager::Lookup * Fixes * Format * Remove unnecessary COMPAT_CONST use --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
#ifndef LEGOGAMESTATE_H
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#define LEGOGAMESTATE_H
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#include "decomp.h"
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#include "legobackgroundcolor.h"
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#include "legofullscreenmovie.h"
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#include "legostream.h"
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#include "mxtypes.h"
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class LegoState;
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class MxVariable;
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class MxString;
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struct ColorStringStruct {
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const char* m_targetName;
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const char* m_colorName;
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};
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// SIZE 0x430
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class LegoGameState {
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public:
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__declspec(dllexport) LegoGameState();
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__declspec(dllexport) ~LegoGameState();
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__declspec(dllexport) MxResult Load(MxULong);
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__declspec(dllexport) MxResult Save(MxULong);
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__declspec(dllexport) void SerializePlayersInfo(MxS16);
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__declspec(dllexport) void SerializeScoreHistory(MxS16 p_flags);
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__declspec(dllexport) void SetSavePath(char*);
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LegoState* GetState(const char* p_stateName);
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LegoState* CreateState(const char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
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void FUN_1003a720(MxU32);
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void HandleAction(MxU32);
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inline MxU8 GetUnknownC() { return m_unk0xc; }
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inline MxU32 GetUnknown10() { return m_unk0x10; }
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inline MxS32 GetCurrentAct() { return m_currentAct; }
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inline undefined4 GetUnknown424() { return m_unk0x424; }
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inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
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inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
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void SetSomeEnumState(undefined4 p_state);
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void FUN_1003ceb0();
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struct ScoreStruct {
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFileStream&);
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MxU16 m_unk0x00;
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undefined m_unk0x02[0x2c][20];
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};
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteEndOfVariables(LegoStream* p_stream);
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void SetROIHandlerFunction();
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char* m_savePath; // 0x0
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MxS16 m_stateCount; // 0x4
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LegoState** m_stateArray; // 0x8
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MxU8 m_unk0xc; // 0xc
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MxU32 m_unk0x10; // 0x10
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MxS32 m_currentAct; // 0x14
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x28[128]; // 0x28
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ScoreStruct m_unk0xa6; // 0xa6
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undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6
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MxBool m_isDirty; // 0x420
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undefined4 m_unk0x424; // 0x424
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undefined4 m_unk0x428; // 0x428
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undefined4 m_unk0x42c; // 0x42c
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};
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MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
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#endif // LEGOGAMESTATE_H
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