isle/LEGO1/hospital.h
Joshua Peisach 3f2fac72e4
Hospital ctor (#392)
* Hospital ctor

* Remove padding

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-02 04:30:50 +01:00

45 lines
1.2 KiB
C++

#ifndef HOSPITAL_H
#define HOSPITAL_H
#include "decomp.h"
#include "legoworld.h"
// VTABLE: LEGO1 0x100d9730
// SIZE 0x12c
class Hospital : public LegoWorld {
public:
Hospital();
virtual ~Hospital() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x100746b0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0490
return "Hospital";
}
// FUNCTION: LEGO1 0x100746c0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Hospital::ClassName()) || LegoWorld::IsA(p_name);
}
private:
undefined2 m_unk0xf8; // 0xf8
undefined4 m_unk0xfc; // 0xfc
undefined2 m_unk0x100; // 0x100
undefined4 m_unk0x104; // 0x104 - VTable0x18 suggests this may be pointer to a LegoGameState
undefined2 m_unk0x108; // 0x108
undefined4 m_unk0x10c; // 0x10c
undefined4 m_unk0x110; // 0x110
undefined4 m_unk0x114; // 0x114
undefined m_unk0x118; // 0x118
undefined4 m_unk0x11c; // 0x11c
undefined4 m_unk0x120; // 0x120
undefined m_unk0x124[4]; // 0x124
undefined m_unk0x128; // 0x128
};
#endif // HOSPITAL_H