isle/LEGO1/act3actor.h
Anonymous Maarten dc3500f631
Fixes for building isle with mingw on Linux (#410)
* Add LEGO1.DLL resources

* Rename smack files to lowercase

This fixes casing issues with mingw on Linux
Also use double quotes for #error

* cmake: dxguid must come after dinput

* cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw

* act3actor.h  was not including mxcore.h, and using incorrect override

* g_mcoreCount seem to be signed integers

* LegoCameraController: return references to static data in stub functions

* Include string.h, stdlib.h and stdio.h for use of libc functions

* Override MxAtomId::operator!=

* Fix use of STL's std::map + std::vector

* Fix template functions for mingw

* iterator object is used after the for loop

* IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers

* Add stub ViewLODListManager::Lookup

* Fixes

* Format

* Remove unnecessary COMPAT_CONST use

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-06 18:56:15 +01:00

18 lines
429 B
C++

#ifndef ACT3ACTOR_H
#define ACT3ACTOR_H
#include "mxcore.h"
// FIXME: Uncertain location. There are three vtables which eventually call this
// class' ClassName() function, but none of them call it directly.
class Act3Actor : public MxCore {
public:
// FUNCTION: LEGO1 0x100431b0
inline virtual const char* ClassName() const override
{
// STRING: LEGO1 0x100f03ac
return "Act3Actor";
}
};
#endif // ACT3ACTOR_H