isle/LEGO1/lego/legoomni/include/legosoundmanager.h
Misha 2158142b08
Implement LegoSoundManager (#521)
* push code

* begin work on subclass

* fixes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-03 02:16:57 +01:00

34 lines
922 B
C++

#ifndef LEGOSOUNDMANAGER_H
#define LEGOSOUNDMANAGER_H
#include "legounknown100d6b4c.h"
#include "mxsoundmanager.h"
// VTABLE: LEGO1 0x100d6b10
// SIZE 0x44
class LegoSoundManager : public MxSoundManager {
public:
LegoSoundManager();
~LegoSoundManager() override;
MxResult Tickle() override; // vtable+08
void Destroy() override; // vtable+18
MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread) override; // vtable+0x30
// SYNTHETIC: LEGO1 0x10029920
// LegoSoundManager::`scalar deleting destructor'
inline LegoUnknown100d6b4c* GetUnknown0x40() { return m_unk0x40; }
private:
void Init();
void Destroy(MxBool p_fromDestructor);
LPDIRECTSOUND3DLISTENER m_listener; // 0x3c
LegoUnknown100d6b4c* m_unk0x40; // 0x40
};
// GLOBAL: LEGO1 0x100db6d0
// IID_IDirectSound3DListener
#endif // LEGOSOUNDMANAGER_H