isle/LEGO1/lego/legoomni/include/legogamestate.h
Nathan M Gilbert 271df035fd
Implement/Match JukeboxEntity (#562)
* Implement/Match JukeboxEntity

* Style/naming

* Style/naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-14 17:48:39 +01:00

162 lines
3.9 KiB
C++

#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
#include "decomp.h"
#include "lego/sources/misc/legostorage.h"
#include "legobackgroundcolor.h"
#include "legofullscreenmovie.h"
#include "mxtypes.h"
#include "mxvariabletable.h"
class LegoState;
class MxVariable;
class MxString;
struct ColorStringStruct {
const char* m_targetName;
const char* m_colorName;
};
// SIZE 0x430
class LegoGameState {
public:
enum Act {
e_actNotFound = -1,
e_act1,
e_act2,
e_act3
};
enum Area {
e_noArea = 0,
e_previousArea = 0,
e_isle,
e_infomain,
e_infodoor,
e_unk4,
e_elevbott,
e_unk6,
e_unk7,
e_unk8,
e_unk9,
e_unk10,
e_unk11,
e_regbook,
e_infoscor,
e_jetrace,
e_unk15,
e_unk16,
e_unk17,
e_carrace,
e_unk19,
e_unk20,
e_unk21,
e_unk22,
e_unk25 = 25,
e_garage,
e_unk27,
e_unk29 = 29,
e_hospital,
e_unk31,
e_unk32,
e_police = 34,
e_unk35,
e_copter,
e_dunecar,
e_jetski,
e_racecar,
e_act2main = 46,
e_act3script,
e_jukeboxw = 53,
e_histbook = 56,
e_unk57,
e_unk58,
e_unk59,
e_unk60,
e_unk61,
e_unk64 = 64,
e_unk66 = 66
};
LegoGameState();
~LegoGameState();
MxResult Load(MxULong);
MxResult Save(MxULong);
void SerializePlayersInfo(MxS16);
void SerializeScoreHistory(MxS16 p_flags);
void SetSavePath(char*);
LegoState* GetState(const char* p_stateName);
LegoState* CreateState(const char* p_stateName);
void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
void StopArea(Area p_area);
void SwitchArea(Area p_area);
inline MxU8 GetUnknownC() { return m_unk0x0c; }
inline Act GetCurrentAct() { return m_currentAct; }
inline Act GetLoadedAct() { return m_loadedAct; }
inline Area GetCurrentArea() { return m_currentArea; }
inline Area GetPreviousArea() { return m_previousArea; }
inline MxU32 GetUnknown0x41c() { return m_unk0x41c; }
inline Area GetUnknown0x42c() { return m_unk0x42c; }
inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; }
inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
inline void SetUnknown0x41c(undefined4 p_unk0x41c) { m_unk0x41c = p_unk0x41c; }
inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
void SetCurrentAct(Act p_currentAct);
void FindLoadedAct();
void FUN_10039780(MxU8);
void FUN_10039940();
struct ScoreStruct {
void WriteScoreHistory();
void FUN_1003ccf0(LegoFile&);
MxU16 m_unk0x00;
undefined m_unk0x02[0x2c][20];
};
private:
void RegisterState(LegoState* p_state);
MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName);
MxResult WriteEndOfVariables(LegoStorage* p_stream);
MxS32 ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to);
void SetROIHandlerFunction();
char* m_savePath; // 0x00
MxS16 m_stateCount; // 0x04
LegoState** m_stateArray; // 0x08
MxU8 m_unk0x0c; // 0x0c
Act m_currentAct; // 0x10
Act m_loadedAct; // 0x14
LegoBackgroundColor* m_backgroundColor; // 0x18
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
MxU16 m_unk0x24; // 0x24
undefined m_unk0x28[128]; // 0x28
ScoreStruct m_unk0xa6; // 0xa6
undefined m_unk0x41a[2]; // 0x41a - might be part of the structure at 0xa6
undefined4 m_unk0x41c; // 0x41c
MxBool m_isDirty; // 0x420
Area m_currentArea; // 0x424
Area m_previousArea; // 0x428
Area m_unk0x42c; // 0x42c
};
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
#endif // LEGOGAMESTATE_H