mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 17:46:38 -05:00
93eb4dc82d
* Align name of Create method with known source Fix name in Score for reccmp * Also update MxEntity::Vtable0x14
78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
#include "helicopter.h"
|
|
|
|
#include "act3.h"
|
|
#include "legoanimationmanager.h"
|
|
#include "legocontrolmanager.h"
|
|
#include "legogamestate.h"
|
|
#include "legoomni.h"
|
|
#include "legoutil.h"
|
|
#include "legoworld.h"
|
|
|
|
DECOMP_SIZE_ASSERT(Helicopter, 0x230)
|
|
|
|
// OFFSET: LEGO1 0x10001e60
|
|
Helicopter::Helicopter()
|
|
{
|
|
m_unk13c = 60;
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x10003230
|
|
Helicopter::~Helicopter()
|
|
{
|
|
ControlManager()->Unregister(this);
|
|
IslePathActor::Destroy(TRUE);
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x100032c0
|
|
MxResult Helicopter::Create(MxDSObject& p_dsObject)
|
|
{
|
|
MxResult result = IslePathActor::Create(p_dsObject);
|
|
LegoWorld* world = GetCurrentWorld();
|
|
SetWorld(world);
|
|
if (world->IsA("Act3")) {
|
|
((Act3*) GetWorld())->SetUnkown420c(this);
|
|
}
|
|
world = GetWorld();
|
|
if (world)
|
|
world->VTable0x58(this);
|
|
GetState();
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x10003320
|
|
void Helicopter::GetState()
|
|
{
|
|
m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
|
|
if (!m_state)
|
|
m_state = (HelicopterState*) GameState()->CreateState("HelicopterState");
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x10003360
|
|
void Helicopter::VTable0xe4()
|
|
{
|
|
if (!GameState()->GetUnknown10()) {
|
|
VTable0xe8(0x28, TRUE, 7);
|
|
}
|
|
IslePathActor::VTable0xe4();
|
|
if (!GameState()->GetUnknown10()) {
|
|
GameState()->SetUnknown424(0x3c);
|
|
if (GetCurrentVehicle()) {
|
|
if (GetCurrentVehicle()->IsA("IslePathActor")) {
|
|
((IslePathActor*) GetCurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
|
|
}
|
|
}
|
|
}
|
|
m_state->SetUnknown8(0);
|
|
FUN_1003ee00(m_unk22c, 0x16);
|
|
FUN_1003ee00(m_unk22c, 0x17);
|
|
FUN_1003ee00(m_unk22c, 0x18);
|
|
FUN_1003ee00(m_unk22c, 0x19);
|
|
FUN_1003ee00(m_unk22c, 0x1a);
|
|
FUN_1003ee00(m_unk22c, 0x1b);
|
|
FUN_1003ee00(m_unk22c, 0x1c);
|
|
FUN_1003ee00(m_unk22c, 0x1d);
|
|
FUN_1003ee00(m_unk22c, 0x1e);
|
|
FUN_1003ee00(m_unk22c, 0x1f);
|
|
AnimationManager()->FUN_1005f6d0(TRUE);
|
|
ControlManager()->Unregister(this);
|
|
}
|