isle/LEGO1/lego/sources/roi/legoroi.cpp
Christian Semmler d978cbe7f9
Implement/match LegoROI::FUN_100a9210 (#638)
* Implement/match LegoROI::FUN_100a9210

* Fix order
2024-03-08 21:01:18 +01:00

527 lines
12 KiB
C++

#include "legoroi.h"
#include "anim/legoanim.h"
#include "geom/legobox.h"
#include "geom/legosphere.h"
#include "legolod.h"
#include "misc/legocontainer.h"
#include "misc/legostorage.h"
#include <string.h>
#include <vec.h>
DECOMP_SIZE_ASSERT(LegoROI, 0x108)
DECOMP_SIZE_ASSERT(TimeROI, 0x10c)
// SIZE 0x14
typedef struct {
const char* m_name;
int m_red;
int m_green;
int m_blue;
int m_alpha;
} ROIColorAlias;
// GLOBAL: LEGO1 0x100dbe28
const double g_normalizeByteToFloat = 1.0 / 255;
// GLOBAL: LEGO1 0x101011b0
ROIColorAlias g_roiColorAliases[22] = {
{"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0},
{"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0},
{"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0},
{"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0},
{"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0},
{"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0},
{"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0},
{"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0},
{"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0},
{"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0},
{"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0},
};
// GLOBAL: LEGO1 0x10101368
int g_roiConfig = 100;
// GLOBAL: LEGO1 0x10101370
const char* g_unk0x10101370[] = {"bike", "moto", NULL};
// GLOBAL: LEGO1 0x10101380
const char* g_unk0x10101380[] = {"bike", "moto", "haus", NULL};
// GLOBAL: LEGO1 0x10101390
const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL};
// GLOBAL: LEGO1 0x101013ac
ROIHandler g_unk0x101013ac = NULL;
// FUNCTION: LEGO1 0x100a81b0
void LegoROI::FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name)
{
}
// FUNCTION: LEGO1 0x100a81c0
void LegoROI::configureLegoROI(int p_roiConfig)
{
g_roiConfig = p_roiConfig;
}
// FUNCTION: LEGO1 0x100a81d0
LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL)
{
m_unk0xd4 = NULL;
m_name = NULL;
m_entity = NULL;
}
// FUNCTION: LEGO1 0x100a82d0
LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_renderer, p_lodList)
{
m_unk0xd4 = NULL;
m_name = NULL;
m_entity = NULL;
}
// FUNCTION: LEGO1 0x100a83c0
LegoROI::~LegoROI()
{
if (comp) {
CompoundObject::iterator iterator;
for (iterator = comp->begin(); !(iterator == comp->end()); ++iterator) {
ROI* child = *iterator;
delete child;
}
delete comp;
comp = 0;
}
if (m_name) {
delete[] m_name;
}
}
// FUNCTION: LEGO1 0x100a84a0
LegoResult LegoROI::Read(
OrientableROI* p_unk0xd4,
Tgl::Renderer* p_renderer,
ViewLODListManager* p_viewLODListManager,
LegoTextureContainer* p_textureContainer,
LegoStorage* p_storage
)
{
LegoResult result = FAILURE;
LegoU32 i, j;
LegoU32 numLODs, surplusLODs;
LegoROI* roi;
LegoLOD* lod;
LegoU32 length, roiLength;
LegoChar *roiName, *textureName;
LegoTextureInfo* textureInfo;
ViewLODList* lodList;
LegoU32 numROIs;
LegoSphere sphere;
LegoBox box;
m_unk0xd4 = p_unk0xd4;
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
goto done;
}
m_name = new LegoChar[length + 1];
if (p_storage->Read(m_name, length) != SUCCESS) {
goto done;
}
m_name[length] = '\0';
strlwr(m_name);
if (sphere.Read(p_storage) != SUCCESS) {
goto done;
}
SET3(m_sphere.Center(), sphere.GetCenter());
m_sphere.Radius() = sphere.GetRadius();
m_world_bounding_sphere.Radius() = m_sphere.Radius();
if (box.Read(p_storage) != SUCCESS) {
goto done;
}
SET3(m_unk0x80.Min(), box.GetMin());
SET3(m_unk0x80.Max(), box.GetMax());
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
goto done;
}
if (length != 0) {
textureName = new LegoChar[length + 1];
if (p_storage->Read(textureName, length) != SUCCESS) {
goto done;
}
textureName[length] = '\0';
strlwr(textureName);
}
else {
textureName = NULL;
}
if (p_storage->Read(&m_unk0x100, sizeof(m_unk0x100)) != SUCCESS) {
goto done;
}
if (m_unk0x100) {
for (roiLength = strlen(m_name); roiLength; roiLength--) {
if (m_name[roiLength - 1] < '0' || m_name[roiLength - 1] > '9') {
break;
}
}
roiName = new LegoChar[roiLength + 1];
memcpy(roiName, m_name, roiLength);
roiName[roiLength] = '\0';
lodList = p_viewLODListManager->Lookup(roiName);
delete[] roiName;
if (lodList == NULL) {
goto done;
}
}
else {
if (p_storage->Read(&numLODs, sizeof(numLODs)) != SUCCESS) {
goto done;
}
if (!numLODs) {
lodList = NULL;
}
else {
const LegoChar* roiName = m_name;
LegoU32 offset;
if (p_storage->Read(&offset, sizeof(offset)) != SUCCESS) {
goto done;
}
if (numLODs > g_roiConfig) {
surplusLODs = numLODs - g_roiConfig;
numLODs = g_roiConfig;
}
else {
surplusLODs = 0;
}
if (g_roiConfig <= 2) {
for (i = 0; g_unk0x10101380[i] != NULL; i++) {
if (!strnicmp(m_name, g_unk0x10101380[i], 4)) {
roiName = g_unk0x10101380[i];
break;
}
}
}
else {
for (i = 0; g_unk0x10101370[i] != NULL; i++) {
if (!strnicmp(m_name, g_unk0x10101370[i], 4)) {
roiName = g_unk0x10101370[i];
break;
}
}
}
if ((lodList = p_viewLODListManager->Lookup(roiName))) {
for (j = 0; g_unk0x10101390[j] != NULL; j++) {
if (!strcmpi(g_unk0x10101390[j], roiName)) {
break;
}
}
if (g_unk0x10101390[j] != NULL) {
while (lodList->Size()) {
delete const_cast<ViewLOD*>(lodList->PopBack());
}
for (j = 0; j < numLODs; j++) {
lod = new LegoLOD(p_renderer);
if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
goto done;
}
if (j == 0) {
if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) {
numLODs++;
}
}
lodList->PushBack(lod);
}
}
}
else {
for (i = 0; i < numLODs; i++) {
lod = new LegoLOD(p_renderer);
if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
goto done;
}
if (i == 0) {
if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) {
numLODs++;
}
}
if (i == 0 && (lodList = p_viewLODListManager->Create(roiName, numLODs)) == NULL) {
goto done;
}
lodList->PushBack(lod);
}
}
p_storage->SetPosition(offset);
}
}
SetLODList(lodList);
if (lodList != NULL) {
lodList->Release();
}
if (textureName != NULL) {
if (!strnicmp(textureName, "t_", 2)) {
textureInfo = p_textureContainer->Get(textureName + 2);
if (textureInfo == NULL) {
goto done;
}
FUN_100a9210(textureInfo);
FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
}
else {
LegoFloat red = 1.0F;
LegoFloat green = 0.0F;
LegoFloat blue = 1.0F;
LegoFloat alpha = 0.0F;
FUN_100a9bf0(textureName, red, green, blue, alpha);
FUN_100a9170(red, green, blue, alpha);
}
}
if (p_storage->Read(&numROIs, sizeof(numROIs)) != SUCCESS) {
goto done;
}
if (numROIs > 0) {
comp = new CompoundObject;
}
for (i = 0; i < numROIs; i++) {
// Create and initialize a sub-component
roi = new LegoROI(p_renderer);
if (roi->Read(this, p_renderer, p_viewLODListManager, p_textureContainer, p_storage) != SUCCESS) {
goto done;
}
// Add the new sub-component to this ROI's protected list
comp->push_back(roi);
}
result = SUCCESS;
done:
return result;
}
// FUNCTION: LEGO1 0x100a8cb0
LegoResult LegoROI::FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix)
{
p_matrix.SetIdentity();
p_data->FUN_100a03c0(p_time, p_matrix);
return SUCCESS;
}
// FUNCTION: LEGO1 0x100a8ce0
LegoROI* LegoROI::FUN_100a8ce0(const LegoChar* p_name, LegoROI* p_roi)
{
CompoundObject::iterator it;
const LegoChar* name = p_roi->GetName();
if (name != NULL && *name != '\0' && !strcmpi(name, p_name)) {
return p_roi;
}
CompoundObject* comp = p_roi->comp;
if (comp != NULL) {
for (it = comp->begin(); it != comp->end(); it++) {
LegoROI* roi = (LegoROI*) *it;
name = roi->GetName();
if (name != NULL && *name != '\0' && !strcmpi(name, p_name)) {
return roi;
}
}
for (it = comp->begin(); it != comp->end(); it++) {
LegoROI* roi = FUN_100a8ce0(p_name, (LegoROI*) *it);
if (roi != NULL) {
return roi;
}
}
}
return NULL;
}
// FUNCTION: LEGO1 0x100a8da0
LegoResult LegoROI::FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi)
{
MxMatrix mat;
LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
const LegoChar* name = data->GetName();
LegoROI* roi = FUN_100a8ce0(name, p_roi);
if (roi == NULL) {
roi = FUN_100a8ce0(name, this);
}
if (roi != NULL) {
FUN_100a8cb0(data, p_time, mat);
roi->m_local2world.Product(mat, p_matrix);
roi->VTable0x1c();
LegoBool und = data->FUN_100a0990(p_time);
roi->SetUnknown0x0c(und);
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
FUN_100a8da0(p_node->GetChild(i), roi->m_local2world, p_time, roi);
}
}
else {
FUN_100a81b0("%s ROI Not found\n", name);
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100a90f0
LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
{
LegoTreeNode* root = p_anim->GetRoot();
MxMatrix mat;
mat = m_local2world;
mat.SetIdentity();
return FUN_100a8da0(root, mat, p_time, this);
}
// STUB: LEGO1 0x100a9170
LegoResult LegoROI::FUN_100a9170(LegoFloat, LegoFloat, LegoFloat, LegoFloat)
{
// TODO
return SUCCESS;
}
// FUNCTION: LEGO1 0x100a9210
LegoResult LegoROI::FUN_100a9210(LegoTextureInfo* p_textureInfo)
{
LegoResult result = SUCCESS;
CompoundObject::iterator it;
int lodCount = GetLODCount();
for (LegoU32 i = 0; i < lodCount; i++) {
LegoLOD* lod = (LegoLOD*) GetLOD(i);
if (lod->FUN_100aad00(p_textureInfo) != SUCCESS) {
result = FAILURE;
}
}
if (comp != NULL) {
for (it = comp->begin(); it != comp->end(); it++) {
if (((LegoROI*) *it)->FUN_100a9210(p_textureInfo) != SUCCESS) {
result = FAILURE;
}
}
}
return result;
}
// FUNCTION: LEGO1 0x100a9a50
TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList)
{
m_time = p_time;
}
// FUNCTION: LEGO1 0x100a9bf0
LegoBool LegoROI::FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
{
// TODO
if (p_param == NULL) {
return FALSE;
}
if (g_unk0x101013ac) {
char buf[32];
if (g_unk0x101013ac(p_param, buf, 32)) {
p_param = buf;
}
}
return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_alpha);
}
// FUNCTION: LEGO1 0x100a9c50
LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
{
// TODO: this seems awfully hacky for these devs. is there a dynamic way
// to represent `the end of this array` that would improve this?
unsigned int i = 0;
do {
if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) {
p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat;
p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat;
p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat;
p_alpha = g_roiColorAliases[i].m_alpha * g_normalizeByteToFloat;
return TRUE;
}
i++;
} while ((int*) &g_roiColorAliases[i] < &g_roiConfig);
return FALSE;
}
// STUB: LEGO1 0x100a9cf0
LegoBool LegoROI::FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries)
{
// TODO
return FALSE;
}
// FUNCTION: LEGO1 0x100a9d30
void LegoROI::FUN_100a9d30(ROIHandler p_func)
{
g_unk0x101013ac = p_func;
}
// FUNCTION: LEGO1 0x100a9e10
void LegoROI::SetDisplayBB(int p_displayBB)
{
// Intentionally empty function
}
// FUNCTION: LEGO1 0x100aa340
float LegoROI::IntrinsicImportance() const
{
return .5;
}
// STUB: LEGO1 0x100aa350
void LegoROI::UpdateWorldBoundingVolumes()
{
// TODO
}