isle/LEGO1/lego/legoomni/include/jukeboxentity.h
Nathan M Gilbert 271df035fd
Implement/Match JukeboxEntity (#562)
* Implement/Match JukeboxEntity

* Style/naming

* Style/naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-14 17:48:39 +01:00

40 lines
909 B
C++

#ifndef JUKEBOXENTITY_H
#define JUKEBOXENTITY_H
#include "legoentity.h"
// VTABLE: LEGO1 0x100da8a0
// SIZE 0x6c
class JukeBoxEntity : public LegoEntity {
public:
JukeBoxEntity();
~JukeBoxEntity() override; // vtable+0x00
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10085cc0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f02f0
return "JukeBoxEntity";
}
// FUNCTION: LEGO1 0x10085cd0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, JukeBoxEntity::ClassName()) || LegoEntity::IsA(p_name);
}
void StartAction();
void StopAction(MxU32 p_state);
inline MxBool IsBackgroundAudioEnabled() { return m_audioEnabled; }
// SYNTHETIC: LEGO1 0x10085db0
// JukeBoxEntity::`scalar deleting destructor'
protected:
MxBool m_audioEnabled; // 0x68
};
#endif // JUKEBOXENTITY_H