isle/LEGO1/mxrect32.h
Christian Semmler d82d062e92
Implement/match MxRegionCursor class (#385)
* Implement/match MxRegionCursor class

* Rename function
2023-12-29 05:37:21 +01:00

119 lines
3.2 KiB
C++

#ifndef MXRECT32_H
#define MXRECT32_H
#include "mxpoint32.h"
#include "mxsize32.h"
// SIZE 0x10
class MxRect32 {
public:
MxRect32() {}
MxRect32(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom)
{
this->m_left = p_left;
this->m_top = p_top;
this->m_right = p_right;
this->m_bottom = p_bottom;
}
MxRect32(const MxPoint32& p_point, const MxSize32& p_size)
{
this->m_left = p_point.GetX();
this->m_top = p_point.GetY();
this->m_right = p_size.GetWidth();
this->m_bottom = p_size.GetHeight();
}
MxRect32(const MxRect32& p_a, const MxRect32& p_b)
{
m_left = Max(p_a.m_left, p_b.m_left);
m_top = Max(p_a.m_top, p_b.m_top);
m_right = Min(p_a.m_right, p_b.m_right);
m_bottom = Min(p_a.m_bottom, p_b.m_bottom);
}
MxRect32(const MxRect32& p_rect) { CopyFrom(p_rect); }
MxRect32& operator=(const MxRect32& p_rect)
{
CopyFrom(p_rect);
return *this;
}
inline void Intersect(const MxRect32& p_rect)
{
m_left = Max(p_rect.m_left, m_left);
m_top = Max(p_rect.m_top, m_top);
m_right = Min(p_rect.m_right, m_right);
m_bottom = Min(p_rect.m_bottom, m_bottom);
}
inline void SetPoint(const MxPoint32& p_point)
{
this->m_left = p_point.GetX();
this->m_top = p_point.GetY();
}
inline void AddPoint(const MxPoint32& p_point)
{
this->m_left += p_point.GetX();
this->m_top += p_point.GetY();
this->m_right += p_point.GetX();
this->m_bottom += p_point.GetY();
}
inline void SetSize(const MxSize32& p_size)
{
this->m_right = p_size.GetWidth();
this->m_bottom = p_size.GetHeight();
}
inline void UpdateBounds(const MxRect32& p_rect)
{
m_left = Min(m_left, p_rect.m_left);
m_top = Min(m_top, p_rect.m_top);
m_right = Max(m_right, p_rect.m_right);
m_bottom = Max(m_bottom, p_rect.m_bottom);
}
inline MxBool IsValid() const { return m_left < m_right && m_top < m_bottom; }
inline MxBool IntersectsWith(const MxRect32& p_rect) const
{
return m_left < p_rect.m_right && p_rect.m_left < m_right && m_top < p_rect.m_bottom && p_rect.m_top < m_bottom;
}
inline MxS32 GetWidth() const { return (m_right - m_left) + 1; }
inline MxS32 GetHeight() const { return (m_bottom - m_top) + 1; }
inline MxPoint32 GetPoint() const { return MxPoint32(this->m_left, this->m_top); }
inline MxSize32 GetSize() const { return MxSize32(this->m_right, this->m_bottom); }
inline MxS32 GetLeft() const { return m_left; }
inline MxS32 GetTop() const { return m_top; }
inline MxS32 GetRight() const { return m_right; }
inline MxS32 GetBottom() const { return m_bottom; }
inline void SetLeft(MxS32 p_left) { m_left = p_left; }
inline void SetTop(MxS32 p_top) { m_top = p_top; }
inline void SetRight(MxS32 p_right) { m_right = p_right; }
inline void SetBottom(MxS32 p_bottom) { m_bottom = p_bottom; }
private:
inline void CopyFrom(const MxRect32& p_rect)
{
this->m_left = p_rect.m_left;
this->m_top = p_rect.m_top;
this->m_right = p_rect.m_right;
this->m_bottom = p_rect.m_bottom;
}
inline static MxS32 Min(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_a : p_b; };
inline static MxS32 Max(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_b : p_a; };
MxS32 m_left; // 0x00
MxS32 m_top; // 0x04
MxS32 m_right; // 0x08
MxS32 m_bottom; // 0x0c
};
#endif // MXRECT32_H