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* Implement/Match JukeboxEntity * Style/naming * Style/naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
162 lines
3.9 KiB
C++
162 lines
3.9 KiB
C++
#ifndef LEGOGAMESTATE_H
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#define LEGOGAMESTATE_H
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#include "decomp.h"
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#include "lego/sources/misc/legostorage.h"
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#include "legobackgroundcolor.h"
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#include "legofullscreenmovie.h"
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#include "mxtypes.h"
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#include "mxvariabletable.h"
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class LegoState;
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class MxVariable;
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class MxString;
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struct ColorStringStruct {
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const char* m_targetName;
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const char* m_colorName;
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};
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// SIZE 0x430
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class LegoGameState {
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public:
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enum Act {
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e_actNotFound = -1,
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e_act1,
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e_act2,
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e_act3
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};
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enum Area {
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e_noArea = 0,
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e_previousArea = 0,
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e_isle,
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e_infomain,
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e_infodoor,
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e_unk4,
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e_elevbott,
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e_unk6,
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e_unk7,
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e_unk8,
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e_unk9,
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e_unk10,
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e_unk11,
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e_regbook,
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e_infoscor,
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e_jetrace,
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e_unk15,
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e_unk16,
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e_unk17,
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e_carrace,
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e_unk19,
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e_unk20,
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e_unk21,
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e_unk22,
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e_unk25 = 25,
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e_garage,
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e_unk27,
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e_unk29 = 29,
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e_hospital,
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e_unk31,
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e_unk32,
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e_police = 34,
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e_unk35,
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e_copter,
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e_dunecar,
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e_jetski,
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e_racecar,
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e_act2main = 46,
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e_act3script,
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e_jukeboxw = 53,
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e_histbook = 56,
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e_unk57,
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e_unk58,
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e_unk59,
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e_unk60,
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e_unk61,
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e_unk64 = 64,
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e_unk66 = 66
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};
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LegoGameState();
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~LegoGameState();
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MxResult Load(MxULong);
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MxResult Save(MxULong);
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void SerializePlayersInfo(MxS16);
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void SerializeScoreHistory(MxS16 p_flags);
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void SetSavePath(char*);
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LegoState* GetState(const char* p_stateName);
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LegoState* CreateState(const char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
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void StopArea(Area p_area);
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void SwitchArea(Area p_area);
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inline MxU8 GetUnknownC() { return m_unk0x0c; }
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inline Act GetCurrentAct() { return m_currentAct; }
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inline Act GetLoadedAct() { return m_loadedAct; }
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inline Area GetCurrentArea() { return m_currentArea; }
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inline Area GetPreviousArea() { return m_previousArea; }
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inline MxU32 GetUnknown0x41c() { return m_unk0x41c; }
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inline Area GetUnknown0x42c() { return m_unk0x42c; }
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inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
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inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; }
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inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
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inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
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inline void SetUnknown0x41c(undefined4 p_unk0x41c) { m_unk0x41c = p_unk0x41c; }
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inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void FUN_10039780(MxU8);
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void FUN_10039940();
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struct ScoreStruct {
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFile&);
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MxU16 m_unk0x00;
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undefined m_unk0x02[0x2c][20];
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};
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteEndOfVariables(LegoStorage* p_stream);
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MxS32 ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to);
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void SetROIHandlerFunction();
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char* m_savePath; // 0x00
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MxS16 m_stateCount; // 0x04
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LegoState** m_stateArray; // 0x08
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MxU8 m_unk0x0c; // 0x0c
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Act m_currentAct; // 0x10
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Act m_loadedAct; // 0x14
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x28[128]; // 0x28
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ScoreStruct m_unk0xa6; // 0xa6
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undefined m_unk0x41a[2]; // 0x41a - might be part of the structure at 0xa6
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undefined4 m_unk0x41c; // 0x41c
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MxBool m_isDirty; // 0x420
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Area m_currentArea; // 0x424
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Area m_previousArea; // 0x428
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Area m_unk0x42c; // 0x42c
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};
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MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
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#endif // LEGOGAMESTATE_H
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