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53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#include "legobackgroundcolor.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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const char *Delimiter = "\t";
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const char *set = "set";
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const char *reset = "reset";
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// OFFSET: LEGO1 0x1003bfb0
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LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorString)
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{
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m_name = name;
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m_name.ToUpperCase();
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SetColorString(colorString);
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}
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// OFFSET: LEGO1 0x1003c070
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void LegoBackgroundColor::SetColorString(const char *colorString)
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{
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m_name = colorString;
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m_string.ToLowerCase();
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float converted_r;
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float converted_b;
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float converted_g;
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LegoVideoManager *videomanager = VideoManager();
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if (videomanager && colorString)
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{
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int length = strlen(colorString) + 1;
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char *colorStringCopy = new char[length];
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strcpy(colorStringCopy, colorString);
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char *colorStringSplit = strtok(colorStringCopy, Delimiter);
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if (!strcmp(colorStringSplit, set))
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{
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char *hue = strtok(0, Delimiter);
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if (hue)
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h = atoi(hue) * 0.01;
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char *sat = strtok(0, Delimiter);
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if (sat)
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s = atoi(sat) * 0.01;
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char *val = strtok(0, Delimiter);
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if (val)
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v = atoi(val) * 0.01;
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}
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else if (!strcmp(colorStringSplit, reset))
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{
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// reset it
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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delete[] colorStringCopy;
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}
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}
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