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76b4edaa9e
* implement a few states * Update animstate.h * Update animstate.cpp
37 lines
878 B
C++
37 lines
878 B
C++
#ifndef ANIMSTATE_H
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#define ANIMSTATE_H
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d8d80
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// SIZE 0x1c
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class AnimState : public LegoState {
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public:
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AnimState();
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virtual ~AnimState() override; // vtable+0x0
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// FUNCTION: LEGO1 0x10065070
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f0460
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return "AnimState";
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}
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// FUNCTION: LEGO1 0x10065080
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, AnimState::ClassName()) || LegoState::IsA(p_name);
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}
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virtual MxBool SetFlag() override; // vtable+0x18
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virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream) override; // vtable+0x1C
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private:
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undefined4 m_unk0x8;
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undefined4 m_unk0xc;
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void* m_unk0x10;
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undefined4 m_unk0x14;
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void* m_unk0x18;
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};
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#endif // ANIMSTATE_H
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