mirror of
https://github.com/isledecomp/isle.git
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1ae3b07dc2
* First commit of order tool * More flexible match on module name. Bugfix on blank_or_comment * Report inexact offset comments in verbose mode. Bugfix for exact regex * Refactor checkorder into reusable isledecomp module * Find bad comments in one pass, add awareness of TEMPLATE * Refactor of state machine to prepare for reccmp integration * Use isledecomp lib in reccmp * Build isledecomp in GH actions, fix mypy complaint * Ensure unit test cpp files will be ignored by reccmp * Allow multiple offset markers, pep8 cleanup * Remove unused variable * Code style, remove unneeded module and TODO * Final renaming and type hints * Fix checkorder issues, add GH action and enforce (#2) * Fix checkorder issues * Add GH action * Test error case * Works * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
96 lines
2.1 KiB
C++
96 lines
2.1 KiB
C++
#include "mxvariabletable.h"
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// OFFSET: LEGO1 0x100afcd0 TEMPLATE
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// MxCollection<MxVariable *>::Compare
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// OFFSET: LEGO1 0x100afce0 TEMPLATE
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// MxCollection<MxVariable *>::~MxCollection<MxVariable *>
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// OFFSET: LEGO1 0x100afd30 TEMPLATE
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// MxCollection<MxVariable *>::Destroy
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// OFFSET: LEGO1 0x100afd40 TEMPLATE
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// MxCollection<MxVariable *>::`scalar deleting destructor'
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// OFFSET: LEGO1 0x100afdb0 TEMPLATE
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// MxVariableTable::Destroy
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// OFFSET: LEGO1 0x100afdc0 TEMPLATE
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// MxHashTable<MxVariable *>::Hash
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// OFFSET: LEGO1 0x100b0bd0 TEMPLATE
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// MxHashTable<MxVariable *>::~MxHashTable<MxVariable *>
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// OFFSET: LEGO1 0x100b0ca0 TEMPLATE
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// MxHashTable<MxVariable *>::`scalar deleting destructor'
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// OFFSET: LEGO1 0x100b7330
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MxS8 MxVariableTable::Compare(MxVariable* p_var0, MxVariable* p_var1)
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{
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return p_var0->GetKey()->Compare(*p_var1->GetKey());
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}
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// OFFSET: LEGO1 0x100b7370
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MxU32 MxVariableTable::Hash(MxVariable* p_var)
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{
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const char* str = p_var->GetKey()->GetData();
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MxU32 value = 0;
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for (int i = 0; str[i]; i++) {
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value += str[i];
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}
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return value;
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}
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// OFFSET: LEGO1 0x100b73a0
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void MxVariableTable::SetVariable(const char* p_key, const char* p_value)
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{
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MxHashTableCursor<MxVariable*> cursor(this);
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MxVariable* var = new MxVariable(p_key, p_value);
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if (cursor.Find(var)) {
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delete var;
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cursor.Current(var);
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var->SetValue(p_value);
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}
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else {
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MxHashTable<MxVariable*>::Add(var);
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}
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}
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// OFFSET: LEGO1 0x100b7740
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void MxVariableTable::SetVariable(MxVariable* p_var)
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{
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MxHashTableCursor<MxVariable*> cursor(this);
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MxBool found = cursor.Find(p_var);
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if (found)
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cursor.DeleteMatch();
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MxHashTable<MxVariable*>::Add(p_var);
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}
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// OFFSET: LEGO1 0x100b78f0
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const char* MxVariableTable::GetVariable(const char* p_key)
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{
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const char* value = "";
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MxHashTableCursor<MxVariable*> cursor(this);
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MxVariable* var = new MxVariable(p_key);
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MxBool found = cursor.Find(var);
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delete var;
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if (found) {
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cursor.Current(var);
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value = var->GetValue()->GetData();
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}
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return value;
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}
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// OFFSET: LEGO1 0x100b7ab0 TEMPLATE
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// MxHashTable<MxVariable *>::Resize
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// OFFSET: LEGO1 0x100b7b80 TEMPLATE
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// MxHashTable<MxVariable *>::_NodeInsert
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