isle/LEGO1/legoanimationmanager.h
2023-10-25 01:38:27 +02:00

37 lines
869 B
C++

#ifndef LEGOANIMATIONMANAGER_H
#define LEGOANIMATIONMANAGER_H
#include "mxcore.h"
// VTABLE 0x100d8c18
// SIZE 0x500
class LegoAnimationManager : public MxCore {
public:
LegoAnimationManager();
virtual ~LegoAnimationManager() override; // vtable+0x0
virtual MxLong Notify(MxParam& p) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x8
// OFFSET: LEGO1 0x1005ec80
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f7508
return "LegoAnimationManager";
}
// OFFSET: LEGO1 0x1005ec90
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, ClassName()) || MxCore::IsA(name);
}
void FUN_1005f6d0(MxBool p);
__declspec(dllexport) static void configureLegoAnimationManager(int param_1);
private:
void Init();
};
#endif // LEGOANIMATIONMANAGER_H