isle/LEGO1/dunebuggy.h
2023-10-25 01:38:27 +02:00

33 lines
662 B
C++

#ifndef DUNEBUGGY_H
#define DUNEBUGGY_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d8f98
// SIZE 0x16c
class DuneBuggy : public IslePathActor {
public:
DuneBuggy();
// OFFSET: LEGO1 0x10067c30
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0410
return "DuneBuggy";
}
// OFFSET: LEGO1 0x10067c40
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, DuneBuggy::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: Double check DuneBuggy field types
undefined4 m_unk160;
MxFloat m_unk164;
undefined4 m_unk168;
};
#endif // DUNEBUGGY_H