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c48fc69cf3
* Implement MxDSAction constructor * Update mxdsaction.cpp
45 lines
985 B
C++
45 lines
985 B
C++
#ifndef MXDSACTION_H
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#define MXDSACTION_H
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#include "mxdsobject.h"
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#include "mxvector.h"
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#include "mxomni.h"
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// VTABLE 0x100dc098
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// SIZE 0x94
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class MxDSAction : public MxDSObject
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{
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public:
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__declspec(dllexport) MxDSAction();
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__declspec(dllexport) virtual ~MxDSAction();
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// OFFSET: LEGO1 0x100ad980
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x101013f4
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return "MxDSAction";
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}
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// OFFSET: LEGO1 0x100ad990
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, MxDSAction::ClassName()) || MxDSObject::IsA(name);
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}
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private:
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undefined4 m_unk2c;
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DWORD m_flags;
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DWORD m_startTime;
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LONG m_duration;
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MxS32 m_loopCount;
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MxVector3Data m_location;
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MxVector3Data m_direction;
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MxVector3Data m_up;
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undefined4 *m_unk7c;
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undefined2 m_unk80;
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undefined4 m_unk84;
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undefined4 m_unk88;
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MxOmni* m_omni; // 0x8c
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MxS32 m_someTimingField; // 0x90
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};
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#endif // MXDSACTION_H
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