isle/LEGO1/mxbackgroundaudiomanager.h
Joshua Peisach dc585c7f61
MxBackgroundAudioManager (#97)
* Start MxBackgroundAudioManager

* Match MxBackgroundAudioManager constructor. This took WAY too much time.

* add size assert

* improve readability of MxBackgroundAudioManager::Enable

While the previous iteration wasn't incorrect, it definitely reads like pseudocode (i.e. it's very unlikely any actual developers would have written that). This is much more readable/likely to have been written and still results in the same asm.

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Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-08-03 11:42:12 -07:00

47 lines
1 KiB
C++

#ifndef MXBACKGROUNDAUDIOMANAGER_H
#define MXBACKGROUNDAUDIOMANAGER_H
#include "mxcore.h"
#include "mxdsaction.h"
#include "mxtypes.h"
#include "mxnotificationmanager.h"
// VTABLE 0x100d9fe8
// SIZE 0x150
class MxBackgroundAudioManager : public MxCore
{
public:
MxBackgroundAudioManager();
virtual ~MxBackgroundAudioManager() override;
// OFFSET: LEGO1 0x1007eb70
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f7ac4
return "MxBackgroundAudioManager";
}
// OFFSET: LEGO1 0x1007eb80
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxBackgroundAudioManager::ClassName()) || MxCore::IsA(name);
}
__declspec(dllexport) void Enable(unsigned char p);
private:
void Stop();
void Init();
MxBool m_musicEnabled; // 0x8
MxDSAction m_action1; // 0xc
MxS32 m_unka0;
MxDSAction m_action2; // 0xa4
MxS32 m_unk138;
MxS32 m_unk13c;
MxS32 m_unk140;
MxS32 m_unk144;
MxS16 m_unk148;
MxAtomId m_unk14c;
};
#endif // MXBACKGROUNDAUDIOMANAGER_H