isle/LEGO1/animstate.cpp
Misha 76b4edaa9e
AmbulanceMissionState/AnimState constructors (#337)
* implement a few states

* Update animstate.h

* Update animstate.cpp
2023-12-16 09:11:10 -05:00

32 lines
457 B
C++

#include "animstate.h"
DECOMP_SIZE_ASSERT(AnimState, 0x1c);
// FUNCTION: LEGO1 0x10064ff0
AnimState::AnimState()
{
m_unk0xc = 0;
m_unk0x10 = NULL;
m_unk0x14 = 0;
m_unk0x18 = NULL;
}
// STUB: LEGO1 0x10065150
AnimState::~AnimState()
{
// TODO
}
// STUB: LEGO1 0x100652d0
MxResult AnimState::VTable0x1c(LegoFileStream* p_legoFileStream)
{
// TODO
return FAILURE;
}
// STUB: LEGO1 0x100654f0
MxBool AnimState::SetFlag()
{
// TODO
return FALSE;
}