isle/LEGO1/mxthread.cpp
Christian Semmler bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
2023-12-13 11:48:14 +01:00

93 lines
1.8 KiB
C++

#include "mxthread.h"
#include "mxomni.h"
#include "mxtimer.h"
#include <process.h>
// FUNCTION: LEGO1 0x100b8bb0
MxTickleThread::MxTickleThread(MxCore* p_target, MxS32 p_frequencyMS)
{
m_target = p_target;
m_frequencyMS = p_frequencyMS;
}
// Match except for register allocation
// FUNCTION: LEGO1 0x100b8c90
MxResult MxTickleThread::Run()
{
MxTimer* timer = Timer();
MxS32 lastTickled = -m_frequencyMS;
while (IsRunning()) {
MxLong currentTime = timer->GetTime();
if (currentTime < lastTickled) {
lastTickled = -m_frequencyMS;
}
MxS32 timeRemainingMS = (m_frequencyMS - currentTime) + lastTickled;
if (timeRemainingMS <= 0) {
m_target->Tickle();
timeRemainingMS = 0;
lastTickled = currentTime;
}
Sleep(timeRemainingMS);
}
return MxThread::Run();
}
// FUNCTION: LEGO1 0x100bf510
MxThread::MxThread()
{
m_hThread = NULL;
m_running = TRUE;
m_threadId = 0;
}
// FUNCTION: LEGO1 0x100bf5a0
MxThread::~MxThread()
{
if (m_hThread)
CloseHandle((HANDLE) m_hThread);
}
typedef unsigned(__stdcall* ThreadFunc)(void*);
// FUNCTION: LEGO1 0x100bf610
MxResult MxThread::Start(MxS32 p_stack, MxS32 p_flag)
{
MxResult result = FAILURE;
if (m_semaphore.Init(0, 1) == SUCCESS) {
if (m_hThread =
_beginthreadex(NULL, p_stack << 2, (ThreadFunc) &MxThread::ThreadProc, this, p_flag, &m_threadId))
result = SUCCESS;
}
return result;
}
// FUNCTION: LEGO1 0x100bf660
void MxThread::Sleep(MxS32 p_milliseconds)
{
::Sleep(p_milliseconds);
}
// FUNCTION: LEGO1 0x100bf670
void MxThread::Terminate()
{
m_running = FALSE;
m_semaphore.Wait(INFINITE);
}
// FUNCTION: LEGO1 0x100bf680
unsigned MxThread::ThreadProc(void* p_thread)
{
return static_cast<MxThread*>(p_thread)->Run();
}
// FUNCTION: LEGO1 0x100bf690
MxResult MxThread::Run()
{
m_semaphore.Release(1);
return SUCCESS;
}