isle/LEGO1/act3state.h
Christian Semmler bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
2023-12-13 11:48:14 +01:00

32 lines
684 B
C++

#ifndef ACT3STATE_H
#define ACT3STATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d4fc8
// SIZE 0xc
class Act3State : public LegoState {
public:
inline Act3State() { m_unk0x08 = 0; }
// FUNCTION: LEGO1 0x1000e300
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f03f0
return "Act3State";
}
// FUNCTION: LEGO1 0x1000e310
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act3State::ClassName()) || LegoState::IsA(p_name);
}
virtual MxBool VTable0x14() override;
private:
// FIXME: May be part of LegoState? Uncertain...
MxU32 m_unk0x08;
};
#endif // ACT3STATE_H