isle/LEGO1/mxvariabletable.h
MS 71950cd40a
lego1: MxVariableTable (#87)
* MxStringVariable -> MxVariable

* cursor test

* GetVariable to 100

* meh

* node insert inline

* move to header file

* use reference to match available code

* variable table init in mxomni, some reshuffling
2023-08-03 17:13:41 -07:00

28 lines
721 B
C++

#ifndef MXVARIABLETABLE_H
#define MXVARIABLETABLE_H
#include "mxtypes.h"
#include "mxhashtable.h"
#include "mxvariable.h"
// VTABLE 0x100dc1c8
// SIZE 0x28
class MxVariableTable : public MxHashTable<MxVariable>
{
public:
MxVariableTable() {
m_customDestructor = Destroy;
}
__declspec(dllexport) void SetVariable(const char *key, const char *value);
__declspec(dllexport) void SetVariable(MxVariable *var);
__declspec(dllexport) const char * GetVariable(const char *key);
// OFFSET: LEGO1 0x100afdb0
static void Destroy(MxVariable *p_obj) { p_obj->Destroy(); }
virtual MxS8 Compare(MxVariable *, MxVariable *); // +0x14
virtual MxU32 Hash(MxVariable *); // +0x18
};
#endif // MXVARIABLETABLE_H