isle/LEGO1/legoomni.cpp
MS 89f66e4e0e
MxPresenter::ParseExtra (#123)
* MxPresenter::ParseExtra and surrounding functions

* Named extra data is MxDSAction, added Parsed flag to enum
2023-09-13 09:44:03 +02:00

271 lines
4.4 KiB
C++

#include "legoomni.h"
// 0x100f4588
char *g_nocdSourceName = NULL;
// 0x101020e8
void (*g_omniUserMessage)(const char *,int);
// OFFSET: LEGO1 0x10058a00
LegoOmni::LegoOmni()
{
Init();
}
// OFFSET: LEGO1 0x10058b50
LegoOmni::~LegoOmni()
{
Destroy();
}
// OFFSET: LEGO1 0x1005b560 STUB
void LegoOmni::CreateBackgroundAudio()
{
// TODO
}
// OFFSET: LEGO1 0x1005af10 STUB
void LegoOmni::RemoveWorld(const MxAtomId &p1, MxLong p2)
{
// TODO
}
// OFFSET: LEGO1 0x1005b400 STUB
int LegoOmni::GetCurrPathInfo(LegoPathBoundary **,int &)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x100b6ff0 STUB
void MakeSourceName(char *, const char *)
{
// TODO
}
// OFFSET: LEGO1 0x100b7050
MxBool KeyValueStringParse(char *p_outputValue, char *p_key, char *p_source)
{
MxBool didMatch = FALSE;
MxS16 len = strlen(p_source);
char *temp = new char[len + 1];
strcpy(temp, p_source);
char *token = strtok(temp, ", \t\r\n:");
while (token) {
len -= (strlen(token) + 1);
if (strcmpi(token, p_key) == 0) {
if (p_outputValue && len > 0) {
char *cur = &token[strlen(p_key)];
cur++;
while (*cur != ',') {
if (*cur == ' ' || *cur == '\0' || *cur == '\t' || *cur == '\n' || *cur == '\r')
break;
*p_outputValue++ = *cur++;
}
*p_outputValue = '\0';
}
didMatch = TRUE;
break;
}
token = strtok(NULL, ", \t\r\n:");
}
delete[] temp;
return didMatch;
}
// OFFSET: LEGO1 0x100b7210
void SetOmniUserMessage(void (*p_userMsg)(const char *,int))
{
g_omniUserMessage = p_userMsg;
}
// OFFSET: LEGO1 0x100acf50 STUB
MxLong Start(MxDSAction *)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x1005ad10
LegoOmni *LegoOmni::GetInstance()
{
return (LegoOmni *)MxOmni::GetInstance();
}
// OFFSET: LEGO1 0x1005ac90
void LegoOmni::CreateInstance()
{
MxOmni::DestroyInstance();
MxOmni::SetInstance(new LegoOmni());
}
// OFFSET: LEGO1 0x10015700
LegoOmni *Lego()
{
return (LegoOmni *)MxOmni::GetInstance();
}
// OFFSET: LEGO1 0x10015710
LegoSoundManager *SoundManager()
{
return LegoOmni::GetInstance()->GetSoundManager();
}
// OFFSET: LEGO1 0x10015720
LegoVideoManager *VideoManager()
{
return LegoOmni::GetInstance()->GetVideoManager();
}
// OFFSET: LEGO1 0x100157f0
LegoBuildingManager *BuildingManager()
{
return LegoOmni::GetInstance()->GetLegoBuildingManager();
}
// OFFSET: LEGO1 0x10015790
Isle *GetIsle()
{
return LegoOmni::GetInstance()->GetIsle();
}
// OFFSET: LEGO1 0x100157e0
LegoPlantManager *PlantManager()
{
return LegoOmni::GetInstance()->GetLegoPlantManager();
}
// OFFSET: LEGO1 0x10015730
MxBackgroundAudioManager *BackgroundAudioManager()
{
return LegoOmni::GetInstance()->GetBackgroundAudioManager();
}
// OFFSET: LEGO1 0x100c0280 STUB
MxDSObject *CreateStreamObject(MxDSFile *,MxS16)
{
// TODO
return NULL;
}
// OFFSET: LEGO1 0x10015740
LegoInputManager *InputManager()
{
return LegoOmni::GetInstance()->GetInputManager();
}
// OFFSET: LEGO1 0x10015760
LegoGameState *GameState()
{
return LegoOmni::GetInstance()->GetGameState();
}
// OFFSET: LEGO1 0x10015780
LegoNavController *NavController()
{
return LegoOmni::GetInstance()->GetNavController();
}
// OFFSET: LEGO1 0x10015900
MxTransitionManager *TransitionManager()
{
return LegoOmni::GetInstance()->GetTransitionManager();
}
// OFFSET: LEGO1 0x10053430
const char *GetNoCD_SourceName()
{
return g_nocdSourceName;
}
// OFFSET: LEGO1 0x1005b5f0
MxLong LegoOmni::Notify(MxParam &p)
{
// FIXME: Stub
return 0;
}
// OFFSET: LEGO1 0x1003dd70 STUB
LegoROI *PickROI(MxLong,MxLong)
{
// TODO
return NULL;
}
// OFFSET: LEGO1 0x1003ddc0 STUB
LegoEntity *PickEntity(MxLong,MxLong)
{
// TODO
return NULL;
}
// OFFSET: LEGO1 0x10058bd0
void LegoOmni::Init()
{
// FIXME: Stub
}
// OFFSET: LEGO1 0x10058e70
MxResult LegoOmni::Create(COMPAT_CONST MxOmniCreateParam &p)
{
// FIXME: Stub
return SUCCESS;
}
void LegoOmni::Destroy()
{
// FIXME: Stub
}
void LegoOmni::vtable20()
{
// FIXME: Stub
}
void LegoOmni::vtable24(MxDSAction &ds)
{
// FIXME: Stub
}
MxBool LegoOmni::vtable28(MxDSAction &ds)
{
// FIXME: Stub
return TRUE;
}
void LegoOmni::vtable2c()
{
// FIXME: Stub
}
void LegoOmni::vtable30()
{
// FIXME: Stub
}
void LegoOmni::vtable34()
{
// FIXME: Stub
}
void LegoOmni::vtable38()
{
// FIXME: Stub
}
void LegoOmni::vtable3c()
{
// FIXME: Stub
}
unsigned char LegoOmni::vtable40()
{
// FIXME: Stub
return 0;
}