isle/LEGO1/mxdsobject.h
Misha 20daddde32
implement MxDSBuffer object creation (#340)
* push changes

* Update mxstreamcontroller.cpp

* fix build

* MxStreamChunk

* fix format

* Match functions

* Add a comment

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-17 18:24:39 +01:00

72 lines
2.4 KiB
C++

#ifndef MXDSOBJECT_H
#define MXDSOBJECT_H
#include "decomp.h"
#include "mxatomid.h"
#include "mxcore.h"
#include "mxdstypes.h"
class MxPresenter;
// VTABLE: LEGO1 0x100dc868
// SIZE 0x2c
class MxDSObject : public MxCore {
public:
MxDSObject();
virtual ~MxDSObject() override;
void CopyFrom(MxDSObject& p_dsObject);
MxDSObject& operator=(MxDSObject& p_dsObject);
__declspec(dllexport) void SetObjectName(const char* p_objectName);
void SetSourceName(const char* p_sourceName);
// FUNCTION: LEGO1 0x100bf730
inline virtual const char* ClassName() const override { return "MxDSObject"; }; // vtable+0c
// FUNCTION: LEGO1 0x100bf740
inline virtual MxBool IsA(const char* p_name) const override
{
return !strcmp(p_name, MxDSObject::ClassName()) || MxCore::IsA(p_name);
}; // vtable+10;
virtual undefined4 VTable0x14(); // vtable+14;
virtual MxU32 GetSizeOnDisk(); // vtable+18;
virtual void Deserialize(MxU8** p_source, MxS16 p_unk0x24); // vtable+1c;
inline virtual void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; } // vtable+20;
inline MxDSType GetType() const { return (MxDSType) this->m_type; }
inline const char* GetSourceName() const { return this->m_sourceName; }
inline MxU32 GetObjectId() { return this->m_objectId; }
inline const MxAtomId& GetAtomId() { return this->m_atomId; }
inline MxS16 GetUnknown24() { return this->m_unk0x24; }
inline MxPresenter* GetUnknown28() { return this->m_unk0x28; }
inline void SetType(MxDSType p_type) { this->m_type = p_type; }
inline void SetObjectId(MxU32 p_objectId) { this->m_objectId = p_objectId; }
inline void SetUnknown24(MxS16 p_unk0x24) { this->m_unk0x24 = p_unk0x24; }
inline void SetUnknown28(MxPresenter* p_unk0x28) { this->m_unk0x28 = p_unk0x28; }
inline void ClearAtom() { m_atomId.Clear(); }
private:
MxU32 m_sizeOnDisk; // 0x8
MxU16 m_type; // 0xc
char* m_sourceName; // 0x10
undefined4 m_unk0x14; // 0x14
char* m_objectName; // 0x18
MxU32 m_objectId; // 0x1c
MxAtomId m_atomId; // 0x20
MxS16 m_unk0x24; // 0x24
MxPresenter* m_unk0x28; // 0x28
};
MxDSObject* DeserializeDSObjectDispatch(MxU8**, MxS16);
// FUNCTION: ISLE 0x401c40
// MxDSObject::SetAtomId
// FUNCTION: LEGO1 0x10005530
// MxDSObject::SetAtomId
#endif // MXDSOBJECT_H