isle/LEGO1/define.cpp
Misha 22d72893f9
Finish LegoEntityPresenter (#363)
* Lego entity implementation

* Finish LegoEntityPresenter::ReadyTickle

* Update legoentitypresenter.h

* use empty

* Formatting

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-26 23:42:29 +01:00

29 lines
1.2 KiB
C++

#include "define.h"
// GLOBAL: LEGO1 0x1010141c
MxU32 g_mxcoreCount[101] = {0, -6643, -5643, -5058, -4643, -4321, -4058, -3836, -3643, -3473, -3321, -3184, -3058,
-2943, -2836, -2736, -2643, -2556, -2473, -2395, -2321, -2251, -2184, -2120, -2058, -2000,
-1943, -1888, -1836, -1785, -1736, -1689, -1643, -1599, -1556, -1514, -1473, -1434, -1395,
-1358, -1321, -1286, -1251, -1217, -1184, -1152, -1120, -1089, -1058, -1029, -1000, -971,
-943, -915, -888, -862, -836, -810, -785, -761, -736, -713, -689, -666, -643,
-621, -599, -577, -556, -535, -514, -494, -473, -454, -434, -415, -395, -377,
-358, -340, -321, -304, -286, -268, -251, -234, -217, -200, -184, -168, -152,
-136, -120, -104, -89, -74, -58, -43, -29, -14, 0};
// GLOBAL: LEGO1 0x10101eac
const char* g_parseExtraTokens = ":;";
// GLOBAL: LEGO1 0x10101edc
const char* g_strWORLD = "WORLD";
// GLOBAL: LEGO1 0x10101f20
const char* g_strSOUND = "SOUND";
// GLOBAL: LEGO1 0x10101f58
const char* g_strOBJECT = "OBJECT";
// GLOBAL: LEGO1 0x10102040
const char* g_strACTION = "ACTION";
// GLOBAL: LEGO1 0x101020cc
const char* g_strVISIBILITY = "VISIBILITY";