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6da2faa48c
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#ifndef MOTORCYCLE_H
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#define MOTORCYCLE_H
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#include "decomp.h"
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#include "islepathactor.h"
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// VTABLE: LEGO1 0x100d7090
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// SIZE 0x16c
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class Motocycle : public IslePathActor {
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public:
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Motocycle();
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// FUNCTION: LEGO1 0x10035840
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f38e8
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return "Motorcycle";
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}
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// FUNCTION: LEGO1 0x10035850
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Motocycle::ClassName()) || IslePathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void Animate(float p_time) override; // vtable+0x70
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MxLong HandleClick() override; // vtable+0xcc
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MxLong HandleControl(LegoControlManagerNotificationParam& p_param) override; // vtable+0xd4
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MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0xdc
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void Exit() override; // vtable+0xe4
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void ActivateSceneActions();
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// SYNTHETIC: LEGO1 0x100359d0
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// Motocycle::`scalar deleting destructor'
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private:
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undefined m_unk0x160[4]; // 0x160
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MxFloat m_fuel; // 0x164
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MxFloat m_time; // 0x168
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};
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#endif // MOTORCYCLE_H
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