isle/LEGO1/lego/legoomni/src/actors/ambulance.cpp
2024-06-12 16:08:55 +02:00

456 lines
10 KiB
C++

#include "ambulance.h"
#include "decomp.h"
#include "isle.h"
#include "isle_actions.h"
#include "jukebox_actions.h"
#include "legoanimationmanager.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoutils.h"
#include "legovariables.h"
#include "legoworld.h"
#include "misc.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "mxvariabletable.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(Ambulance, 0x184)
DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24)
// FUNCTION: LEGO1 0x10035ee0
// FUNCTION: BETA10 0x10022820
Ambulance::Ambulance()
{
m_maxLinearVel = 40.0;
m_state = NULL;
m_unk0x168 = 0;
m_unk0x16a = -1;
m_unk0x16c = 0;
m_unk0x16e = 0;
m_unk0x170 = 0;
m_lastAction = IsleScript::c_noneIsle;
m_unk0x172 = 0;
m_lastAnimation = IsleScript::c_noneIsle;
m_unk0x17c = 1.0;
}
// FUNCTION: LEGO1 0x10035f90
void Ambulance::Destroy(MxBool p_fromDestructor)
{
}
// FUNCTION: LEGO1 0x10036150
// FUNCTION: BETA10 0x100228fe
Ambulance::~Ambulance()
{
ControlManager()->Unregister(this);
TickleManager()->UnregisterClient(this);
}
// FUNCTION: LEGO1 0x100361d0
// FUNCTION: BETA10 0x10022993
MxResult Ambulance::Create(MxDSAction& p_dsAction)
{
MxResult result = IslePathActor::Create(p_dsAction);
if (result == SUCCESS) {
m_world = CurrentWorld();
if (m_world) {
m_world->Add(this);
}
m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
if (!m_state) {
m_state = new AmbulanceMissionState();
m_state->m_unk0x08 = 0;
GameState()->RegisterState(m_state);
}
}
VariableTable()->SetVariable(g_varAMBULFUEL, "1.0");
m_unk0x17c = 1.0;
m_time = Timer()->GetTime();
return result;
}
// STUB: LEGO1 0x10036300
void Ambulance::VTable0x70(float p_float)
{
// TODO
IslePathActor::VTable0x70(p_float);
}
// FUNCTION: LEGO1 0x100363f0
// FUNCTION: BETA10 0x10022b2a
void Ambulance::CreateState()
{
LegoGameState* gameState = GameState();
AmbulanceMissionState* state = (AmbulanceMissionState*) gameState->GetState("AmbulanceMissionState");
if (state == NULL) {
state = (AmbulanceMissionState*) gameState->CreateState("AmbulanceMissionState");
}
m_state = state;
}
// FUNCTION: LEGO1 0x10036420
// FUNCTION: BETA10 0x10022b84
MxLong Ambulance::Notify(MxParam& p_param)
{
MxLong result = 0;
switch (((MxNotificationParam&) p_param).GetType()) {
case c_notificationType0:
result = HandleNotification0();
break;
case c_notificationEndAction:
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationButtonDown:
result = HandleButtonDown((LegoControlManagerEvent&) p_param);
break;
case c_notificationClick:
result = HandleClick();
break;
case c_notificationControl:
result = HandleControl((LegoControlManagerEvent&) p_param);
break;
case c_notificationType19:
result = HandleNotification19((MxType19NotificationParam&) p_param);
break;
}
return result;
}
// FUNCTION: LEGO1 0x100364d0
// FUNCTION: BETA10 0x10022cc2
MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
{
if (p_param.GetAction() != NULL) {
IsleScript::Script objectId = (IsleScript::Script) p_param.GetAction()->GetObjectId();
if (m_lastAnimation == objectId) {
m_lastAnimation = IsleScript::c_noneIsle;
}
if (m_lastAction == objectId) {
if (m_lastAnimation == IsleScript::c_noneIsle) {
BackgroundAudioManager()->RaiseVolume();
}
m_lastAction = IsleScript::c_noneIsle;
}
else if (objectId == IsleScript::c_hho027en_RunAnim) {
m_state->m_unk0x08 = 1;
CurrentWorld()->PlaceActor(UserActor());
HandleClick();
m_unk0x172 = 0;
TickleManager()->RegisterClient(this, 40000);
}
else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) {
if (m_unk0x170 == 3) {
PlayAnimation(IsleScript::c_hpz055pa_RunAnim);
m_unk0x170 = 0;
}
else {
PlayAnimation(IsleScript::c_hpz053pa_RunAnim);
}
}
else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) {
if (m_unk0x170 == 3) {
PlayAnimation(IsleScript::c_hpz057ma_RunAnim);
m_unk0x170 = 0;
}
else {
PlayAnimation(IsleScript::c_hpz052ma_RunAnim);
}
}
else if (objectId == IsleScript::c_hpz055pa_RunAnim || objectId == IsleScript::c_hpz057ma_RunAnim) {
CurrentWorld()->PlaceActor(UserActor());
HandleClick();
SpawnPlayer(LegoGameState::e_pizzeriaExterior, TRUE, 0);
m_unk0x172 = 0;
TickleManager()->RegisterClient(this, 40000);
if (m_unk0x16c != 0) {
StopActions();
}
}
else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) {
if (objectId == IsleScript::c_hps116bd_RunAnim && m_unk0x170 != 3) {
PlayAction(IsleScript::c_Avo923In_PlayWav);
}
if (m_unk0x170 == 3) {
PlayAnimation(IsleScript::c_hps117bd_RunAnim);
m_unk0x170 = 0;
}
else {
PlayAnimation(IsleScript::c_hps118re_RunAnim);
}
}
else if (objectId == IsleScript::c_hps117bd_RunAnim) {
CurrentWorld()->PlaceActor(UserActor());
HandleClick();
SpawnPlayer(LegoGameState::e_unk33, TRUE, 0);
m_unk0x172 = 0;
TickleManager()->RegisterClient(this, 40000);
if (m_unk0x16e != 0) {
StopActions();
}
}
else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) {
FUN_10037250();
}
}
return 1;
}
// STUB: LEGO1 0x100367c0
MxLong Ambulance::HandleButtonDown(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10036860
MxLong Ambulance::HandleNotification19(MxType19NotificationParam& p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x10036ce0
// FUNCTION: BETA10 0x10023506
MxLong Ambulance::HandleClick()
{
if (((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 != 10) {
return 1;
}
if (m_state->m_unk0x08 == 2) {
return 1;
}
FUN_10015820(TRUE, 0);
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_ambulance);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) UserActor())->Exit();
}
m_time = Timer()->GetTime();
m_unk0x16a = UserActor()->GetActorId();
Enter();
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL);
ControlManager()->Register(this);
if (m_state->m_unk0x08 == 1) {
SpawnPlayer(LegoGameState::e_unk31, TRUE, 0);
m_state->m_unk0x0c = Timer()->GetTime();
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL);
}
return 1;
}
// FUNCTION: LEGO1 0x10036e60
// FUNCTION: BETA10 0x100236bb
void Ambulance::FUN_10036e60()
{
m_state->m_unk0x08 = 2;
PlayAnimation(IsleScript::c_hho027en_RunAnim);
m_lastAction = IsleScript::c_noneIsle;
m_lastAnimation = IsleScript::c_noneIsle;
}
// STUB: LEGO1 0x10036e90
void Ambulance::Exit()
{
// TODO
}
// STUB: LEGO1 0x10036f90
MxLong Ambulance::HandleControl(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x10037060
void Ambulance::ActivateSceneActions()
{
PlayMusic(JukeboxScript::c_Hospital_Music);
if (m_state->m_unk0x08 == 1) {
m_state->m_unk0x08 = 0;
PlayAction(IsleScript::c_ham033cl_PlayWav);
}
else if (m_unk0x16c != 0 && m_unk0x16e != 0) {
IsleScript::Script objectId;
switch (rand() % 2) {
case 0:
objectId = IsleScript::c_ham076cl_PlayWav;
break;
case 1:
objectId = IsleScript::c_ham088cl_PlayWav;
break;
}
if (m_lastAction != IsleScript::c_noneIsle) {
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
}
PlayAction(objectId);
}
else {
IsleScript::Script objectId;
switch (rand() % 2) {
case 0:
objectId = IsleScript::c_ham075cl_PlayWav;
break;
case 1:
objectId = IsleScript::c_ham113cl_PlayWav;
break;
}
if (m_lastAction != IsleScript::c_noneIsle) {
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
}
PlayAction(objectId);
}
}
// FUNCTION: LEGO1 0x10037160
// FUNCTION: BETA10 0x100237df
MxResult Ambulance::Tickle()
{
if (m_unk0x172 == 0) {
m_unk0x172 = 1;
}
else if (m_lastAction == IsleScript::c_noneIsle) {
IsleScript::Script objectId;
switch ((rand() % 12) + 1) {
case 1:
objectId = IsleScript::c_ham034ra_PlayWav;
break;
case 2:
objectId = IsleScript::c_ham035ra_PlayWav;
break;
case 3:
objectId = IsleScript::c_ham036ra_PlayWav;
break;
case 4:
objectId = IsleScript::c_hpz037ma_PlayWav;
break;
case 5:
objectId = IsleScript::c_sns078pa_PlayWav;
break;
case 6:
objectId = IsleScript::c_ham039ra_PlayWav;
break;
case 7:
objectId = IsleScript::c_ham040cl_PlayWav;
break;
case 8:
objectId = IsleScript::c_ham041cl_PlayWav;
break;
case 9:
objectId = IsleScript::c_ham042cl_PlayWav;
break;
case 10:
objectId = IsleScript::c_ham043cl_PlayWav;
break;
case 11:
objectId = IsleScript::c_ham044cl_PlayWav;
break;
case 12:
objectId = IsleScript::c_ham045cl_PlayWav;
break;
}
PlayAction(objectId);
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10037240
void Ambulance::StopActions()
{
StopAction(IsleScript::c_pns018rd_RunAnim);
}
// STUB: LEGO1 0x10037250
void Ambulance::FUN_10037250()
{
// TODO
}
// FUNCTION: LEGO1 0x100372e0
// FUNCTION: BETA10 0x100241a0
void Ambulance::PlayAnimation(IsleScript::Script p_objectId)
{
AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, FALSE, NULL, FALSE, FALSE, FALSE, TRUE);
m_lastAnimation = p_objectId;
}
// FUNCTION: LEGO1 0x10037340
void Ambulance::StopAction(IsleScript::Script p_objectId)
{
if (p_objectId != -1) {
InvokeAction(Extra::e_stop, *g_isleScript, p_objectId, NULL);
}
}
// FUNCTION: LEGO1 0x10037360
void Ambulance::PlayAction(IsleScript::Script p_objectId)
{
if (p_objectId != -1) {
InvokeAction(Extra::e_start, *g_isleScript, p_objectId, NULL);
}
m_lastAction = p_objectId;
BackgroundAudioManager()->LowerVolume();
}
// FUNCTION: LEGO1 0x100373a0
AmbulanceMissionState::AmbulanceMissionState()
{
m_unk0x10 = 0;
m_unk0x12 = 0;
m_unk0x14 = 0;
m_unk0x08 = 0;
m_unk0x16 = 0;
m_unk0x0c = 0;
m_unk0x18 = 0;
m_score1 = 0;
m_score2 = 0;
m_score3 = 0;
m_score4 = 0;
m_score5 = 0;
}
// STUB: LEGO1 0x10037440
MxResult AmbulanceMissionState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
}