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145 lines
4.1 KiB
C++
145 lines
4.1 KiB
C++
#ifndef MXPRESENTER_H
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#define MXPRESENTER_H
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#include "decomp.h"
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#include "mxcore.h"
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#include "mxcriticalsection.h"
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#include "mxdsaction.h"
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#include "mxpoint32.h"
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class MxCompositePresenter;
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class MxStreamController;
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class MxEntity;
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// VTABLE: LEGO1 0x100d4d38
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// SIZE 0x40
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class MxPresenter : public MxCore {
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public:
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enum TickleState {
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e_idle = 0,
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e_ready,
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e_starting,
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e_streaming,
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e_repeating,
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e_freezing,
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e_done,
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};
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MxPresenter() { Init(); }
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// FUNCTION: LEGO1 0x1000bf00
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~MxPresenter() override {} // vtable+0x00
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x1000bfe0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0740
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return "MxPresenter";
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}
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// FUNCTION: LEGO1 0x1000bff0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, MxPresenter::ClassName()) || MxCore::IsA(p_name);
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}
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// FUNCTION: LEGO1 0x1000be30
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virtual void VTable0x14() {} // vtable+0x14
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// FUNCTION: LEGO1 0x1000be40
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virtual void ReadyTickle()
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{
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ParseExtra();
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ProgressTickleState(e_starting);
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} // vtable+0x18
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// FUNCTION: LEGO1 0x1000be60
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virtual void StartingTickle() { ProgressTickleState(e_streaming); } // vtable+0x1c
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// FUNCTION: LEGO1 0x1000be80
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virtual void StreamingTickle() { ProgressTickleState(e_repeating); } // vtable+0x20
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// FUNCTION: LEGO1 0x1000bea0
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virtual void RepeatingTickle() { ProgressTickleState(e_freezing); } // vtable+0x24
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// FUNCTION: LEGO1 0x1000bec0
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virtual void FreezingTickle() { ProgressTickleState(e_done); } // vtable+0x28
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protected:
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// FUNCTION: LEGO1 0x1000bee0
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virtual void DoneTickle() { ProgressTickleState(e_idle); } // vtable+0x2c
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virtual void ParseExtra(); // vtable+0x30
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inline void ProgressTickleState(TickleState p_tickleState)
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{
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m_previousTickleStates |= 1 << (MxU8) m_currentTickleState;
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m_currentTickleState = p_tickleState;
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}
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public:
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// FUNCTION: LEGO1 0x1000bf70
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virtual MxResult AddToManager() { return SUCCESS; } // vtable+0x34
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// FUNCTION: LEGO1 0x1000bf80
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virtual void Destroy() { Init(); } // vtable+0x38
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virtual MxResult StartAction(MxStreamController*, MxDSAction*); // vtable+0x3c
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virtual void EndAction(); // vtable+0x40
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// FUNCTION: LEGO1 0x1000bf90
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virtual void SetTickleState(TickleState p_tickleState) { ProgressTickleState(p_tickleState); } // vtable+0x44
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// FUNCTION: LEGO1 0x1000bfb0
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virtual MxBool HasTickleStatePassed(TickleState p_tickleState)
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{
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return m_previousTickleStates & (1 << (MxU8) p_tickleState);
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} // vtable+0x48
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// FUNCTION: LEGO1 0x1000bfc0
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virtual MxResult PutData() { return SUCCESS; } // vtable+0x4c
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// FUNCTION: LEGO1 0x1000bfd0
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virtual MxBool IsHit(MxS32 p_x, MxS32 p_y) { return FALSE; } // vtable+0x50
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virtual void Enable(MxBool p_enable); // vtable+0x54
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MxEntity* CreateEntity(const char* p_defaultName);
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void SendToCompositePresenter(MxOmni*);
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MxBool IsEnabled();
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inline MxS32 GetCurrentTickleState() const { return this->m_currentTickleState; }
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inline MxPoint32 GetLocation() const { return this->m_location; }
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inline MxS32 GetX() const { return this->m_location.GetX(); }
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inline MxS32 GetY() const { return this->m_location.GetY(); }
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inline MxS32 GetDisplayZ() const { return this->m_displayZ; }
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inline MxDSAction* GetAction() const { return this->m_action; }
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inline void SetAction(MxDSAction* p_action) { m_action = p_action; }
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inline void SetCompositePresenter(MxCompositePresenter* p_compositePresenter)
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{
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m_compositePresenter = p_compositePresenter;
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}
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inline void SetDisplayZ(MxS32 p_displayZ) { m_displayZ = p_displayZ; }
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// SYNTHETIC: LEGO1 0x1000c070
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// MxPresenter::`scalar deleting destructor'
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protected:
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void Init();
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TickleState m_currentTickleState; // 0x08
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MxU32 m_previousTickleStates; // 0x0c
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MxPoint32 m_location; // 0x10
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MxS32 m_displayZ; // 0x18
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MxDSAction* m_action; // 0x1c
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MxCriticalSection m_criticalSection; // 0x20
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MxCompositePresenter* m_compositePresenter; // 0x3c
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};
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const char* PresenterNameDispatch(const MxDSAction&);
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#endif // MXPRESENTER_H
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