isle/LEGO1/lego/legoomni/include/radiostate.h
Christian Semmler cdf76754f7
Implement/match Radio, RadioState (#509)
* WIP RadioState

* WIP

* WIP

* Implement/match Radio/RadioState

* Fix naming

* Use sizeof
2024-01-30 19:57:20 +01:00

44 lines
1 KiB
C++

#ifndef RADIOSTATE_H
#define RADIOSTATE_H
#include "legostate.h"
#include "mxdsaction.h"
// VTABLE: LEGO1 0x100d6d28
// SIZE 0x30
class RadioState : public LegoState {
public:
RadioState();
// FUNCTION: LEGO1 0x1002cf60
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f04f8
return "RadioState";
}
// FUNCTION: LEGO1 0x1002cf70
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, RadioState::ClassName()) || LegoState::IsA(p_name);
}
virtual MxBool VTable0x14() override; // vtable+0x14
// SYNTHETIC: LEGO1 0x1002d020
// RadioState::`scalar deleting destructor'
inline MxBool IsActive() { return m_active; }
inline void SetActive(MxBool p_active) { m_active = p_active; }
undefined4 FUN_1002d090();
MxBool FUN_1002d0c0(const MxAtomId& p_atom, MxU32 p_objectId);
private:
StateStruct m_unk0x08[3]; // 0x08
MxS16 m_unk0x2c; // 0x2c
MxBool m_active; // 0x2e
};
#endif // RADIOSTATE_H