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84b789ef9e
* Implement SkateBoard::~SkateBoard() * Implement SkateBoard::VTable0xd4 * Implement SkateBoard::Create() - one typecast is still not clear * Add SkateBoard::VTable0xe4() * apply clang-format * Apply clang-format to legocontrolmanager.h * Address review comments * 57 percent match * 63 percent * 82 percent match * previous 86 was bugged, unfortunately * 85 percent on FUN_10010270 * 92 percent FUN_10010270 * 69 percent VTable0xcc * 73 percent VTable0xcc * more progress, not quite there yet * minor 10010510 improvement * 100 % on FUN_10010510 * slowly making progress on SkateBoard::VTable0xcc (broken decomp) * getting closer, now only wrong registers * 89 percent VTable0xcc * 92 percent * 95 % VTable0xcc * Changes, see comment --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
136 lines
3.7 KiB
C++
136 lines
3.7 KiB
C++
#ifndef ACT1STATE_H
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#define ACT1STATE_H
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#include "legonamedtexture.h"
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#include "legostate.h"
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#include "roi/legoroi.h"
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// VTABLE: LEGO1 0x100d7028
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// SIZE 0x26c
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class Act1State : public LegoState {
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public:
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enum ElevatorFloor {
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c_floor1 = 1,
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c_floor2,
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c_floor3
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};
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enum {
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e_unk953 = 953,
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e_unk954 = 954,
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e_unk955 = 955,
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};
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// SIZE 0x4c
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class NamedPlane {
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public:
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// FUNCTION: LEGO1 0x10033800
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NamedPlane() {}
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inline void SetName(const char* p_name) { m_name = p_name; }
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inline const MxString* GetName() const { return &m_name; }
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// FUNCTION: LEGO1 0x100344d0
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MxResult Serialize(LegoFile* p_file)
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{
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if (p_file->IsWriteMode()) {
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p_file->WriteString(m_name);
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p_file->WriteVector3(m_point1);
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p_file->WriteVector3(m_point2);
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p_file->WriteVector3(m_point3);
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}
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else if (p_file->IsReadMode()) {
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p_file->ReadString(m_name);
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p_file->ReadVector3(m_point1);
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p_file->ReadVector3(m_point2);
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p_file->ReadVector3(m_point3);
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}
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return SUCCESS;
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}
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private:
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MxString m_name; // 0x00
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Mx3DPointFloat m_point1; // 0x10
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Mx3DPointFloat m_point2; // 0x24
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Mx3DPointFloat m_point3; // 0x38
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};
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Act1State();
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// FUNCTION: LEGO1 0x100338a0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0154
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return "Act1State";
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}
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// FUNCTION: LEGO1 0x100338b0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
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}
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MxBool SetFlag() override; // vtable+0x18
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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void FUN_10034660();
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void FUN_100346a0();
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void FUN_10034b60();
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void FUN_10034d00();
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inline MxU32 GetUnknown18() { return m_unk0x018; }
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inline ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; }
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inline MxU8 GetUnknown21() { return m_unk0x021; }
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inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x018 = p_unk0x18; }
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inline void SetElevatorFloor(ElevatorFloor p_elevFloor) { m_elevFloor = p_elevFloor; }
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inline void SetUnknown21(MxU8 p_unk0x21) { m_unk0x021 = p_unk0x21; }
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// SYNTHETIC: LEGO1 0x10033960
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// Act1State::`scalar deleting destructor'
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friend class Isle;
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friend class SkateBoard;
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protected:
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MxS32* m_unk0x008; // 0x008 FIXME: count for m_unk0x008
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MxS16 m_unk0x00c; // 0x00c
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undefined2 m_unk0x00e; // 0x00e
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undefined2 m_unk0x010; // 0x010
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undefined m_unk0x012; // 0x012
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MxS32 m_unk0x014; // 0x014
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MxU32 m_unk0x018; // 0x018
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MxS16 m_elevFloor; // 0x01c
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MxBool m_unk0x01e; // 0x01e
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MxBool m_unk0x01f; // 0x01f
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MxBool m_planeActive; // 0x020
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undefined m_unk0x021; // 0x021
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MxBool m_unk0x022; // 0x022
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undefined m_unk0x023; // 0x023
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NamedPlane m_unk0x024; // 0x024
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NamedPlane m_unk0x070; // 0x070
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NamedPlane m_unk0x0bc; // 0x0bc
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NamedPlane m_unk0x108; // 0x108
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LegoNamedTexture* m_unk0x154; // 0x154
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LegoNamedTexture* m_unk0x158; // 0x158
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LegoNamedTexture* m_unk0x15c; // 0x15c
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MxCore* m_unk0x160; // 0x160
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NamedPlane m_unk0x164; // 0x164
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LegoNamedTexture* m_unk0x1b0; // 0x1b0
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LegoNamedTexture* m_unk0x1b4; // 0x1b4
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MxCore* m_unk0x1b8; // 0x1b8
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NamedPlane m_unk0x1bc; // 0x1bc
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LegoNamedTexture* m_unk0x208; // 0x208
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MxCore* m_unk0x20c; // 0x20c
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NamedPlane m_unk0x210; // 0x210
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LegoNamedTexture* m_unk0x25c; // 0x25c
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LegoNamedTexture* m_unk0x260; // 0x260
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LegoNamedTexture* m_unk0x264; // 0x264
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MxCore* m_unk0x268; // 0x268
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};
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// FUNCTION: LEGO1 0x10033a70
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// Act1State::NamedPlane::~NamedPlane
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#endif // ACT1STATE_H
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