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434deecee4
* Implement/match remaining LegoWorld functions * Move functions * Move function * Fix function location * Fix function return type
43 lines
1 KiB
C++
43 lines
1 KiB
C++
#ifndef LEGOPATHCONTROLLER_H
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#define LEGOPATHCONTROLLER_H
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#include "decomp.h"
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#include "mxcore.h"
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class IslePathActor;
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class LegoPathBoundary;
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// VTABLE: LEGO1 0x100d7d60
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// SIZE 0x40
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class LegoPathController : public MxCore {
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public:
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LegoPathController();
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~LegoPathController() override { Destroy(); }
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MxResult Tickle() override; // vtable+08
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// FUNCTION: LEGO1 0x10045110
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f11b8
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return "LegoPathController";
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}
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// FUNCTION: LEGO1 0x10045120
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoPathController::ClassName()) || MxCore::IsA(p_name);
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}
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// SYNTHETIC: LEGO1 0x10045740
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// LegoPathController::`scalar deleting destructor'
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virtual void VTable0x14(); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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undefined4 FUN_10046770(IslePathActor* p_actor);
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MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
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void Enable(MxBool p_enable);
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};
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#endif // LEGOPATHCONTROLLER_H
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