isle/LEGO1/lego/legoomni/include/jukeboxstate.h
Nathan M Gilbert 271df035fd
Implement/Match JukeboxEntity (#562)
* Implement/Match JukeboxEntity

* Style/naming

* Style/naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-14 17:48:39 +01:00

37 lines
874 B
C++

#ifndef JUKEBOXSTATE_H
#define JUKEBOXSTATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d4a90
// SIZE 0x10
class JukeBoxState : public LegoState {
public:
// FUNCTION: LEGO1 0x1000f310
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f02bc
return "JukeBoxState";
}
// FUNCTION: LEGO1 0x1000f320
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, JukeBoxState::ClassName()) || LegoState::IsA(p_name);
}
MxBool VTable0x14() override; // vtable+0x14
inline MxU32 IsActive() { return m_active; }
inline void SetActive(MxU32 p_active) { m_active = p_active; }
inline MxU32 GetState() { return m_state; }
// SYNTHETIC: LEGO1 0x1000f3d0
// JukeBoxState::`scalar deleting destructor'
protected:
MxU32 m_state; // 0x08
MxU32 m_active; // 0x0c
};
#endif // JUKEBOXSTATE_H