isle/LEGO1/omni/include/mxsoundmanager.h
jonschz c38e157fdb
Implement LegoCarBuild functions, refactor BackgroundAudioManager (#1117)
* Implement LegoCarBuild functions, refactor BackgroundAudioManager

* Refactor LegoVehicleBuildState::m_animationState to enum

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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-10-25 09:04:01 -07:00

41 lines
1.2 KiB
C++

#ifndef MXSOUNDMANAGER_H
#define MXSOUNDMANAGER_H
#include "decomp.h"
#include "mxatom.h"
#include "mxaudiomanager.h"
#include <dsound.h>
// VTABLE: LEGO1 0x100dc128
// SIZE 0x3c
class MxSoundManager : public MxAudioManager {
public:
MxSoundManager();
~MxSoundManager() override; // vtable+0x00
void Destroy() override; // vtable+0x18
void SetVolume(MxS32 p_volume) override; // vtable+0x2c
virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x30
virtual void Pause(); // vtable+0x34
virtual void Resume(); // vtable+0x38
LPDIRECTSOUND GetDirectSound() { return m_directSound; }
MxS32 GetAttenuation(MxU32 p_volume);
MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId);
protected:
void Init();
void Destroy(MxBool p_fromDestructor);
LPDIRECTSOUND m_directSound; // 0x30
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
undefined m_unk0x38[4];
};
// SYNTHETIC: LEGO1 0x100ae7b0
// MxSoundManager::`scalar deleting destructor'
#endif // MXSOUNDMANAGER_H