isle/LEGO1/lego/legoomni/include/legogamestate.h
jonschz 4c0aae720b
Implement LegoCarBuild::FUN_10024890() and others, refactor (#1126)
* Commit finished code changes

* Add enum data type

* Refactor away GetCurrentArea, SetCurrentArea

* Clean up and add FUN_10024890

* Add `SetPartObjectIdByName()`

* Fix naming error

* Address review comments, part 1

* Address review comments, part 2

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-01 09:21:15 -07:00

228 lines
5.3 KiB
C++

#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
#include "actionsfwd.h"
#include "decomp.h"
#include "mxtypes.h"
#include <string.h>
class LegoBackgroundColor;
class LegoFile;
class LegoFullScreenMovie;
class LegoState;
class LegoStorage;
class MxVariable;
class MxVariableTable;
class MxString;
extern const char* g_actorNames[7];
// SIZE 0x08
struct ColorStringStruct {
const char* m_targetName; // 0x00
const char* m_colorName; // 0x04
};
// SIZE 0x430
class LegoGameState {
public:
enum Act {
e_actNotFound = -1,
e_act1,
e_act2,
e_act3
};
enum Area {
e_undefined = 0,
e_previousArea = 0,
e_isle,
e_infomain,
e_infodoor,
e_unk4,
e_elevbott,
e_elevride,
e_elevride2,
e_elevopen,
e_seaview,
e_observe,
e_elevdown,
e_regbook,
e_infoscor,
e_jetrace,
e_jetrace2,
e_jetraceExterior,
e_unk17,
e_carrace,
e_carraceExterior,
e_unk20,
e_unk21,
e_pizzeriaExterior,
e_unk23,
e_unk24,
e_garageExterior,
e_garage,
e_garadoor,
e_unk28,
e_hospitalExterior,
e_hospital,
e_unk31,
e_policeExterior,
e_unk33,
e_police,
e_polidoor,
e_copterbuild,
e_dunecarbuild,
e_jetskibuild,
e_racecarbuild,
e_unk40,
e_unk41,
e_unk42,
e_unk43,
e_unk44,
e_unk45,
e_act2main,
e_act3script,
e_unk48,
e_unk49,
e_unk50,
e_unk51,
e_unk52,
e_jukeboxw,
e_jukeboxExterior,
e_unk55,
e_histbook,
e_bike,
e_dunecar,
e_motocycle,
e_copter,
e_skateboard,
e_ambulance,
e_towtrack,
e_jetski,
e_unk66 = 66
};
// SIZE 0x0e
struct Username {
Username();
Username(Username& p_other) { Set(p_other); }
void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); }
MxResult ReadWrite(LegoStorage* p_storage);
Username& operator=(const Username& p_other);
MxS16 m_letters[7]; // 0x00
};
// SIZE 0x2c
struct ScoreItem {
undefined2 m_unk0x00; // 0x00
MxU8 m_state[5][5]; // 0x02
Username m_name; // 0x1c
undefined2 m_unk0x2a; // 0x2a
};
// SIZE 0x372
struct History {
History();
void WriteScoreHistory();
void FUN_1003ccf0(LegoFile&);
ScoreItem* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
MxS16 m_count; // 0x00
ScoreItem m_scores[20]; // 0x02
undefined2 m_unk0x372; // 0x372
};
LegoGameState();
~LegoGameState();
void SetActor(MxU8 p_actorId);
void RemoveActor();
void ResetROI();
MxResult Save(MxULong);
MxResult DeleteState();
MxResult Load(MxULong);
void SerializePlayersInfo(MxS16 p_flags);
MxResult AddPlayer(Username& p_player);
void SwitchPlayer(MxS16 p_playerId);
MxS16 FindPlayer(Username& p_player);
void SerializeScoreHistory(MxS16 p_flags);
void SetSavePath(char*);
LegoState* GetState(const char* p_stateName);
LegoState* CreateState(const char* p_stateName);
void GetFileSavePath(MxString* p_outPath, MxU8 p_slotn);
void StopArea(Area p_area);
void SwitchArea(Area p_area);
void Init();
MxU8 GetActorId() { return m_actorId; }
// FUNCTION: BETA10 0x1004a2d0
const char* GetActorName() { return g_actorNames[GetActorId()]; }
Act GetCurrentAct() { return m_currentAct; }
Act GetLoadedAct() { return m_loadedAct; }
Area GetPreviousArea() { return m_previousArea; }
Area GetUnknown0x42c() { return m_unk0x42c; }
History* GetHistory() { return &m_history; }
void SetDirty(MxBool p_isDirty) { m_isDirty = p_isDirty; }
void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
Username* GetPlayersIndex(MxS32 p_index) { return &m_players[p_index]; }
MxS16 GetPlayerCount() { return m_playerCount; }
LegoBackgroundColor* GetBackgroundColor() { return m_backgroundColor; }
void SetCurrentAct(Act p_currentAct);
void FindLoadedAct();
void RegisterState(LegoState* p_state);
private:
MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName);
MxResult WriteEndOfVariables(LegoStorage* p_storage);
MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to);
void SetColors();
void SetROIHandlerFunction();
char* m_savePath; // 0x00
MxS16 m_stateCount; // 0x04
LegoState** m_stateArray; // 0x08
MxU8 m_actorId; // 0x0c
Act m_currentAct; // 0x10
Act m_loadedAct; // 0x14
LegoBackgroundColor* m_backgroundColor; // 0x18
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
MxU16 m_unk0x24; // 0x24
// TODO: Most likely getters/setters are not used according to BETA for the following members:
public:
MxS16 m_playerCount; // 0x26
Username m_players[9]; // 0x28
History m_history; // 0xa6
undefined2 m_unk0x41a; // 0x41a
JukeboxScript::Script m_jukeboxMusic; // 0x41c
MxBool m_isDirty; // 0x420
Area m_currentArea; // 0x424
Area m_previousArea; // 0x428
Area m_unk0x42c; // 0x42c
};
MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen);
// SYNTHETIC: LEGO1 0x1003c860
// LegoGameState::ScoreItem::ScoreItem
#endif // LEGOGAMESTATE_H