isle/LEGO1/mxsize32.h
Christian Semmler 9ac9fe2761
MxRegion: initial implementation (#218)
* MxRegion structures

* MxRegion structures

* Remove junk

* Refactor

* WIP

* Use MxRect32 ctor

* Refactor

* Add MxSize32, match MxRegion ctor

* Add two template annotations

* Fix missing instructions

* Fix another bug

* Refactor

* Add GetPoint

* Implement/match MxRegionTopBottom::MxRegionTopBottom

* Implement/match more functions

* More implementation

* Don't expose internal match

* Fix indent

* Add template annotations

* Implement remaining functions

* Fix comment

* Match loops

* Simplify function

* Merge

* Remove junk

* Format

* Format

* match MxRegion::vtable1c

* revert vtable1c match-hack

This reverts commit 7b88625988.

---------

Co-authored-by: Ramen2X <64166386+Ramen2X@users.noreply.github.com>
2023-10-31 11:30:13 -04:00

19 lines
263 B
C++

#ifndef MXSIZE32_H
#define MXSIZE32_H
#include "mxtypes.h"
class MxSize32 {
public:
MxSize32() {}
MxSize32(MxS32 p_width, MxS32 p_height)
{
this->m_width = p_width;
this->m_height = p_height;
}
MxS32 m_width;
MxS32 m_height;
};
#endif // MXSIZE32_H