isle/LEGO1/mxdsserialaction.h
2023-10-25 01:38:27 +02:00

40 lines
1 KiB
C++

#ifndef MXDSSERIALACTION_H
#define MXDSSERIALACTION_H
#include "decomp.h"
#include "mxdsmultiaction.h"
// VTABLE 0x100dcf38
// SIZE 0xa8
class MxDSSerialAction : public MxDSMultiAction {
public:
MxDSSerialAction();
virtual ~MxDSSerialAction() override;
void CopyFrom(MxDSSerialAction& p_dsSerialAction);
MxDSSerialAction& operator=(MxDSSerialAction& p_dsSerialAction);
// OFFSET: LEGO1 0x100caad0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f75dc
return "MxDSSerialAction";
}
// OFFSET: LEGO1 0x100caae0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxDSSerialAction::ClassName()) || MxDSMultiAction::IsA(name);
}
virtual MxLong GetDuration() override; // vtable+24;
virtual void SetDuration(MxLong p_duration) override; // vtable+28;
virtual MxDSAction* Clone() override; // vtable+2c;
private:
MxDSActionListCursor* m_cursor;
undefined4 m_unk0xa0;
undefined4 m_unk0xa4;
};
#endif // MXDSSERIALACTION_H