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deaed23e41
* Implement Helicopter * Fix names * Fix some issues * Disable warning --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#ifndef LEGOACTOR_H
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#define LEGOACTOR_H
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#include "decomp.h"
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#include "legoentity.h"
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// VTABLE: LEGO1 0x100d6d68
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// SIZE 0x78
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class LegoActor : public LegoEntity {
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public:
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LegoActor();
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// FUNCTION: LEGO1 0x1002d210
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f0124
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return "LegoActor";
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}
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// FUNCTION: LEGO1 0x1002d220
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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}
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// FUNCTION: LEGO1 0x10002cc0
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virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
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// FUNCTION: LEGO1 0x10002cd0
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virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54
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// FUNCTION: LEGO1 0x10002ce0
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virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
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// FUNCTION: LEGO1 0x10002cf0
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virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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// FUNCTION: LEGO1 0x10002d00
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virtual MxU8 VTable0x60() { return m_unk0x74; } // vtable+0x60
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// FUNCTION: LEGO1 0x10002d10
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virtual void VTable0x64(MxU8 p_unk0x74) { m_unk0x74 = p_unk0x74; } // vtable+0x64
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private:
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MxFloat m_unk0x68; // 0x68
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undefined4 m_unk0x6c; // 0x6c
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MxFloat m_unk0x70; // 0x70
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MxU8 m_unk0x74; // 0x74
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};
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#endif // LEGOACTOR_H
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